Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 09:02:20 AM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Harsher Penalties on RDM
Pages: [1]
Author Topic: Harsher Penalties on RDM  (Read 6470 times)
Rectal Exambot
Poster

Posts: 166


« on: October 17, 2010, 09:53:55 AM »

Last round is synonomous with 'RDM' because many players don't mind losing karma cause it resets next map anyway. Perhaps a way should be implemented so you lose karma if you killed in the round before a map change.

Perhaps for each player you killed you lose 50 karma next map change?

Not sure if it was possible just thinking of the persistant karma idea in another thread.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: October 17, 2010, 10:14:45 AM »

If there's persistent karma then there is no need for special penalties, because the last round is like any other round. If persistent karma is off, it's up to admins to deal with this.
Rectal Exambot
Poster

Posts: 166


« Reply #2 on: October 17, 2010, 10:29:56 AM »

Wait, is there a persistant karma system?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: October 17, 2010, 11:20:57 AM »

Yes, ttt_karma_persist, it's recent and v15 still has some issues. They are fixed in v16/SVN, but servers running v15 probably won't want to enable it yet.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #4 on: October 17, 2010, 12:28:28 PM »

I take it that's a bool?

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #5 on: October 17, 2010, 12:29:35 PM »

When does your karma finally go back to 1000? Does it persist forever?

Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #6 on: October 17, 2010, 02:59:03 PM »

It is a bool.

You have to play clean rounds to make it go up. It persists forever. Servers will want to customize how much increase you get at the end of a round to make it recover at the rate they want.

The issue that exists in v15 is that getting karma-banned will also not reset it (so you'd get instabanned after joining again). In v16 it's reset to 80% of the starting value.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #7 on: October 17, 2010, 10:58:30 PM »

Does anybody run this on their server? If so, ip plz. ;D

Just grab some bottles and stick them in girls...
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #8 on: October 18, 2010, 09:21:28 AM »

81.19.215.44:27015

Mine :)

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Tigermisu
Poster

Posts: 28


« Reply #9 on: October 18, 2010, 09:18:53 PM »

184.154.56.190:27015

DNR Gaming :)
Rectal Exambot
Poster

Posts: 166


« Reply #10 on: October 20, 2010, 01:40:35 AM »

I would like it, if things such as killing someone who RDM'd made you lose little to no karma
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #11 on: October 20, 2010, 06:35:58 AM »

well what if it was an unintentional rdm then a REAL rdm'er comes and RDM's that guy and dosen't get punished.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Rectal Exambot
Poster

Posts: 166


« Reply #12 on: October 20, 2010, 07:03:46 AM »

well what if it was an unintentional rdm then a REAL rdm'er comes and RDM's that guy and dosen't get punished.


Their fault, they were in the wrong, they deserve whatever happens to them. If the guy was 'trolling' and provoking him, in an attempt to get himself killed, that is when admins come in. But many players (mostly people under the age of 14) guess very heavily and often get it wrong, I want to kill them, very much but mostly they RDM so I can't just kill people for killing others.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #13 on: October 21, 2010, 09:38:19 PM »

I mean what if a detective told people to shoot somone, then a guy unintentionally rdms because he finds out the person is innocent, so another guy comes along and is a douche and rdm's the guy who shot the innocent.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Rectal Exambot
Poster

Posts: 166


« Reply #14 on: October 22, 2010, 06:29:19 AM »

I mean what if a detective told people to shoot somone, then a guy unintentionally rdms because he finds out the person is innocent, so another guy comes along and is a douche and rdm's the guy who shot the innocent.


Again, it's the stupidity of the player, detectives can't force people to kill each other.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #15 on: October 22, 2010, 10:45:02 AM »

Yea it falls onto the guy who shot a guy on the detectives word, and if the detectives keeps doing it, then it falls on him.

Just grab some bottles and stick them in girls...
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Harsher Penalties on RDM « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 17 queries.