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Zombie Master
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Trouble in Terrorist Town
| Topic:
Unrealistic Detective Kevlar Idea
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Author
Topic: Unrealistic Detective Kevlar Idea (Read 11455 times)
Rectal Exambot
Poster
Posts: 166
«
on:
October 07, 2010, 12:07:14 AM »
Now, bear with me, this makes no sense but it could be fun.
Each detective now spawns with Kevlar that absorbs damage based on how many other innocents (or perhaps players) are alive. Each detective can check the resistance of the kevlar by opening the context menu, but this is only based on those bodies discovered. The percentage should be based on the percentage of innocents (or perhaps players), not a constant rate. And the percentage could be influenced from perhaps another detective dieing (maybe increasing the percentage).
At best maybe 40%(+-10) at worse 10%(+-10).
This idea is based on the fact that detectives are almost always picked off first because of their skills and items. The detective is still killable, but will requre traps, explosives and or team work.
«
Last Edit: October 07, 2010, 01:12:06 AM by Rectal Exambot
»
DemiGod
Build Tester
Posts: 1289
Nimble as a pregnant cow
«
Reply #1 on:
October 07, 2010, 12:22:51 AM »
That isn't a half bad idea
Quote from: Weighted Companion Cube on April 13, 2010, 12:25:53 AM
I hate all of you
Quote from: Pastor on July 09, 2010, 01:26:57 AM
Nah, more like demigod isn't self centered and he is legality cool guy.
CS25230
Poster
Posts: 51
«
Reply #2 on:
October 07, 2010, 12:49:45 AM »
I like it.
Rotinaj
Build Tester
Posts: 5107
the brave
«
Reply #3 on:
October 07, 2010, 01:04:58 AM »
Could discourage identifying bodies though
Rectal Exambot
Poster
Posts: 166
«
Reply #4 on:
October 07, 2010, 01:13:45 AM »
Quote from: Rotinaj on October 07, 2010, 01:04:58 AM
Could discourage identifying bodies though
The armor decrease works for each player that is MIA or Dead.
4 Players alive, 10 dead, 6 MIA. The detective maybe sees he has 10% damage resistance, but in actual fact has 5%.
Silverstream
Poster
Posts: 174
Project Suburb Developer
«
Reply #5 on:
October 07, 2010, 02:03:00 AM »
Aren't detectives body-armored passively already as of a few revisions ago? I would hate to have my armor decrease as innocents are killed. Not to ridicule your idea but doesn't this make the passive body armor redundant? Why have a static passive armor value when it will decrease as innocents are killed making you more vulnerable?
Just a thought.
DemiGod
Build Tester
Posts: 1289
Nimble as a pregnant cow
«
Reply #6 on:
October 07, 2010, 02:04:05 AM »
It entices traitors to kill a few innocents before going after the detective
Quote from: Weighted Companion Cube on April 13, 2010, 12:25:53 AM
I hate all of you
Quote from: Pastor on July 09, 2010, 01:26:57 AM
Nah, more like demigod isn't self centered and he is legality cool guy.
Rectal Exambot
Poster
Posts: 166
«
Reply #7 on:
October 07, 2010, 02:25:44 AM »
This replaces the kevlar
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #8 on:
October 07, 2010, 02:33:02 AM »
You're full of relatively well thought out ideas.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #9 on:
October 07, 2010, 08:09:35 AM »
I'm fine with the magic last seen detective feature, and a silence pistol making somebody not have a death scream, but magic armor that gets shittier as people die is just retarded. If this was implemented we'd soon be labeling this game as fasntasy/shooter/mystery.
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #10 on:
October 07, 2010, 08:18:15 AM »
I don't think it's a terrible idea, but it would be really hard to communicate to players. "Yeah your armor status depends on how many people are alive (no reason, it just does), and to see the status you have to look in a context menu tab, but the indicator will lie to you all the time". Meanwhile, traitors will also need an indicator and explanations and everything gets complex.
eeny
Build Tester
Posts: 10242
+1
«
Reply #11 on:
October 07, 2010, 08:44:13 AM »
Quote from: Bad King Urgrain on October 07, 2010, 08:18:15 AM
I don't think it's a terrible idea, but it would be really hard to communicate to players. "Yeah your armor status depends on how many people are alive (no reason, it just does), and to see the status you have to look in a context menu tab, but the indicator will lie to you all the time". Meanwhile, traitors will also need an indicator and explanations and everything gets complex.
That's assuming you have to have any kind of indicator showing the exact value, which I don't believe is necessary. If you feel the players need to know whats going on, you could always make a general statement in he respective buy menus?
Nobody Expects the Malkavian Inquisition!
Darkebrz
Poster
Posts: 189
«
Reply #12 on:
October 07, 2010, 09:50:35 PM »
I really like your ideas Rectal, this one included.
BKU I think you are overthinking this, most people don't even know detectives spawn with body armor.
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #13 on:
October 07, 2010, 10:26:40 PM »
What is your claim based off of?
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #14 on:
October 07, 2010, 10:51:00 PM »
HEY BUDDY, SHOOT ME ONCE
Ouch
I TOOK THIS MUCH DAMAGE... THERE ARE 6 PEOPLE STILL INNOCENT AND MY RADAR SEES 8 PEOPLE
WE GOT 2 TRAITORS LEFT GUISE
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #15 on:
October 07, 2010, 10:53:58 PM »
I think you need to lay down Charles.
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #16 on:
October 07, 2010, 10:56:33 PM »
Quote from: Meta-Stick on October 07, 2010, 10:53:58 PM
I think you need to lay down Charles.
I'm trying to show a possible exploitation.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
eeny
Build Tester
Posts: 10242
+1
«
Reply #17 on:
October 07, 2010, 10:57:16 PM »
Quote from: Charles445 on October 07, 2010, 10:51:00 PM
HEY BUDDY, SHOOT ME ONCE
Ouch
I TOOK THIS MUCH DAMAGE... THERE ARE 6 PEOPLE STILL INNOCENT AND MY RADAR SEES 8 PEOPLE
WE GOT 2 TRAITORS LEFT GUISE
Easily fixed by not telling anybody what the actual damage reduction is at any given time.
Nobody Expects the Malkavian Inquisition!
Ovvenchips
Poster
Posts: 37
«
Reply #18 on:
October 07, 2010, 11:05:43 PM »
i think its too complicated to bother with,... i mean for beginners its hard enough to understand whats going on anyway. I think what its trying to achieve is a good idea, maybe not the right way to do it though.
*why1000 makes loud tapping noises
TheNakedDragon: errr Why, what are you doing? XD
Insanitosis: furious, furious masterbation.
'The History of England is emphatically the history of progress' - MACAULAY, Lord (1800-1859)
Rectal Exambot
Poster
Posts: 166
«
Reply #19 on:
October 08, 2010, 12:14:42 AM »
I don't see how it can be complicated. You just say to beginners:
"This is kevlar, it is less effective as your team mates die.... keep them alive"
Maybe displaying the % is a bad idea.
@ Charles, perhaps just make it decrease at a (slightly) random rate, so that it would be impossible to pinpoint.
Doesn't every body know how many are traitors based on those who have left anyway, and kill logs? (although sometimes Traitors D/C)
«
Last Edit: October 08, 2010, 12:15:44 AM by Rectal Exambot
»
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Trouble in Terrorist Town
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Unrealistic Detective Kevlar Idea
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