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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Water Extinguish Flame Realism
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Author Topic: Water Extinguish Flame Realism  (Read 6133 times)
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« on: September 09, 2010, 01:43:12 AM »

function GAMEMODE.WaterExtinguish()
for _, v in ipairs(ents.GetAll()) do
if v:WaterLevel() > 0 and v:IsOnFire() then
v:Extinguish()
end
end
end
hook.Add( "Think", "TTT_WaterExtinguish", GAMEMODE.WaterExtinguish )

This makes it so if anything is on fire, and is dunked in water, the flames go out.

Good for those maps where the player is on fire, and needs to help themselves :)

Might want to add this into TTT itself for realism.
« Last Edit: September 09, 2010, 01:47:52 AM by phoenixf129 »

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: September 09, 2010, 07:33:46 AM »

Looping over every single entity in the game on every single tick is unacceptable for server performance.
bigbadboo
Poster

Posts: 287


« Reply #2 on: September 09, 2010, 08:37:05 AM »

Looping over every single entity in the game on every single tick is unacceptable for server performance.


Can we just do it for players, fire traps might be used at some point.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: September 09, 2010, 10:23:03 AM »

True, I've added it into the drowning code now. Incendiary/C4 fires will now also extinguish under water. That accounts for pretty much all important burning things.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #4 on: September 09, 2010, 10:33:53 AM »

Just a safety question from the get go, little pools of water won't extinguish players right?

Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #5 on: September 09, 2010, 10:45:04 AM »

You need to be fully submerged, to the degree where you will drown if you stay too long.
bigbadboo
Poster

Posts: 287


« Reply #6 on: September 09, 2010, 10:59:37 AM »

Now to design an underwater map and alls well.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #7 on: September 09, 2010, 05:53:05 PM »

Now to design an underwater map and alls well.


This: http://www.garrysmod.org/downloads/?a=view&id=96947

[b]
Sky-netgaming.com
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #8 on: September 09, 2010, 06:29:07 PM »

a href="http://www.bioshockgame.com/">This: http://www.garrysmod.org/downloads/?a=view&id=96947
Fix'd.
Sorry for the joke rehash, but I had to.


You're all the most fucking heartless people
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #9 on: September 09, 2010, 07:33:07 PM »

:l

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
-Mythic-
Build Tester
*
Posts: 1353


Dangerous like a fire in a nursing home.


« Reply #10 on: September 09, 2010, 10:53:01 PM »

are you suggesting that someone make a bioshock map?

<br />You post on a forum where one person openly admits to stalking two people and is possibly a pedophile, a Sinophobe who constantly refers to himself in third person, and a Canadian.<br />
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #11 on: September 09, 2010, 11:01:13 PM »

No it's a lame joke about my map.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
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