phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
|
|
« on: September 09, 2010, 01:43:12 AM » |
|
function GAMEMODE.WaterExtinguish() for _, v in ipairs(ents.GetAll()) do if v:WaterLevel() > 0 and v:IsOnFire() then v:Extinguish() end end end hook.Add( "Think", "TTT_WaterExtinguish", GAMEMODE.WaterExtinguish )
This makes it so if anything is on fire, and is dunked in water, the flames go out.
Good for those maps where the player is on fire, and needs to help themselves :)
Might want to add this into TTT itself for realism.
|
|
« Last Edit: September 09, 2010, 01:47:52 AM by phoenixf129 »
|
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
|
|
|
Bad King Urgrain
|
|
« Reply #1 on: September 09, 2010, 07:33:46 AM » |
|
Looping over every single entity in the game on every single tick is unacceptable for server performance.
|
|
|
|
bigbadboo
Poster
Posts: 287
|
|
« Reply #2 on: September 09, 2010, 08:37:05 AM » |
|
Looping over every single entity in the game on every single tick is unacceptable for server performance.
Can we just do it for players, fire traps might be used at some point.
|
|
|
|
Bad King Urgrain
|
|
« Reply #3 on: September 09, 2010, 10:23:03 AM » |
|
True, I've added it into the drowning code now. Incendiary/C4 fires will now also extinguish under water. That accounts for pretty much all important burning things.
|
|
|
|
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
|
|
« Reply #4 on: September 09, 2010, 10:33:53 AM » |
|
Just a safety question from the get go, little pools of water won't extinguish players right?
|
Just grab some bottles and stick them in girls...
|
|
|
Bad King Urgrain
|
|
« Reply #5 on: September 09, 2010, 10:45:04 AM » |
|
You need to be fully submerged, to the degree where you will drown if you stay too long.
|
|
|
|
bigbadboo
Poster
Posts: 287
|
|
« Reply #6 on: September 09, 2010, 10:59:37 AM » |
|
Now to design an underwater map and alls well.
|
|
|
|
Handy_man
Poster
Posts: 308
SNG community admin
|
|
« Reply #7 on: September 09, 2010, 05:53:05 PM » |
|
Now to design an underwater map and alls well.
This: http://www.garrysmod.org/downloads/?a=view&id=96947
|
|
|
|
Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
|
|
« Reply #8 on: September 09, 2010, 06:29:07 PM » |
|
a href="http://www.bioshockgame.com/">This: http://www.garrysmod.org/downloads/?a=view&id=96947
Fix'd. Sorry for the joke rehash, but I had to.
|
You're all the most fucking heartless people
|
|
|
Citizen_001
Build Tester
Posts: 3733
Male_07
|
|
« Reply #9 on: September 09, 2010, 07:33:07 PM » |
|
:l
|
1200+ hours in Source SDK, and the Source engine is still a mystery. The first time you see him he comes onto you so hard. [/quote]
|
|
|
-Mythic-
Build Tester
Posts: 1353
Dangerous like a fire in a nursing home.
|
|
« Reply #10 on: September 09, 2010, 10:53:01 PM » |
|
are you suggesting that someone make a bioshock map?
|
<br />You post on a forum where one person openly admits to stalking two people and is possibly a pedophile, a Sinophobe who constantly refers to himself in third person, and a Canadian.<br />
|
|
|
Citizen_001
Build Tester
Posts: 3733
Male_07
|
|
« Reply #11 on: September 09, 2010, 11:01:13 PM » |
|
No it's a lame joke about my map.
|
1200+ hours in Source SDK, and the Source engine is still a mystery. The first time you see him he comes onto you so hard. [/quote]
|
|
|