Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 11:53:21 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: C4 Buffs
Pages: [1] 2
Author Topic: C4 Buffs  (Read 9622 times)
Rectal Exambot
Poster

Posts: 166


« on: August 28, 2010, 07:40:30 AM »

@ LeftHandedMoth: Sorry I don't think I thought out how to write this, I will rewrite it. Pretty sure it was during a round of TTT and didn't want to be killed during the round.

Additional Suggested Buff to C4:

The C4 is now less obvious based on how long the traitor originally set for the C4. By less obvious it could beep less and or beep quieter. Could be very hard to detect if armed for >= 3 (+- 1) minutes. Perhaps the C4 would not show up so visible to the detective when they have the disarmer, when it is armed for a long enough period? (Not exactly sure how obvious it currently is with the C4 Disarmer detective item).

Stupid Additional Suggestion:


The C4 is now slightly transparent if set for more than 4 minutes. (Mostly joke idea, I know how unrealistic/stupid this is).
« Last Edit: August 30, 2010, 05:49:21 AM by Rectal Exambot »
LeftHandedMoth
Poster

Posts: 36


Minister of Umbrellas.


« Reply #1 on: August 28, 2010, 08:16:08 AM »

What is your point here? Are you just stating a fact!?

Dude you mumble a lot.

Fuck you.
bigbadboo
Poster

Posts: 287


« Reply #2 on: August 28, 2010, 10:48:36 AM »

What is your point here? Are you just stating a fact!?


Hes suggesting it, to be fair its not a bad idea. I predict a flame war though.
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #3 on: August 28, 2010, 11:55:52 AM »

That's a genius idea, though maybe 2 minuites almost unhearable.

Shadow:  Ben's secret name is ben

my god
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4 on: August 28, 2010, 01:44:34 PM »

I like it and will try some things out.
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #5 on: August 28, 2010, 04:30:59 PM »

Fantastic idea. I'm agreeing with worbat on the two minute unhearable though.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
FBC
Build Tester
*
Posts: 5473


Forum Drunk


« Reply #6 on: August 28, 2010, 06:46:18 PM »

Despite your name, Rectal Exambot, you are not an asshole. :allears:

I like the idea!

I hate everything that isnt boobs
except one pair of boobs which I hate too hate hate hate these are the boobs of betrayal
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #7 on: August 28, 2010, 07:34:28 PM »

I like that a lot, makes sense.

Just grab some bottles and stick them in girls...
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #8 on: August 29, 2010, 12:25:23 AM »

This is good, cause it will give traitors a choice, either a short hearable C4 or a long unhearable C4

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
thelastlambda
Poster

Posts: 30



« Reply #9 on: August 29, 2010, 12:38:21 AM »

...Then there was clue...

I like it but...

This is good, cause it will give traitors a choice, either a short hearable C4 or a long unhearable C4


the long one would have to be a set value (3-4 mins) usually c4 is only set between 45 to 2

Over 25 maps Rearmed for TTT
Darkebrz
Poster

Posts: 189


« Reply #10 on: August 29, 2010, 01:02:29 AM »

the long one would have to be a set value (3-4 mins) usually c4 is only set between 45 to 2

thatsthepoint.jpg
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #11 on: August 29, 2010, 10:09:59 AM »

In the upcoming v13, the delay between one beep and the next is based on how much time the bomb has remaining. So if you put a high timer on it, it will now be harder to find until the time is lower, and if they find it at that point the higher defuse penalty will help.

I'll test around with the loudness later. Will probably make that a permanent "quietness bonus" based on the initial fuse time, so more like the disarm penalty than the new beep delay.
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #12 on: August 29, 2010, 02:49:43 PM »

The more dissarm attempts the louder it gets.

Shadow:  Ben's secret name is ben

my god
Nasu
Poster

Posts: 28


« Reply #13 on: August 29, 2010, 02:53:44 PM »

Less than 1min c4s should have SLIGHTLY louder sound.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #14 on: August 29, 2010, 06:26:39 PM »

It's now a bit quieter when the starting timer is longer, and a bit louder for <1min. It's not a massive difference because we already have the beep frequency change.

It gets louder with every disarm attempt.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #15 on: August 29, 2010, 08:21:15 PM »

I think it should get quiter with every disarm attempt. As its a sort of failure punishiment not a reward

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Nel
Poster

Posts: 1811



« Reply #16 on: August 29, 2010, 09:31:33 PM »

Why would it matter how the sound was after a disarm attempt?  That means the innocents know where it is, so it doesn't need to stay hidden at that point.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #17 on: August 30, 2010, 12:38:24 AM »

Well I guess it might matter if a traitor fails to disarm it on purpose to reduce time but even so it wouldn't make much of a difference.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
eeny
Build Tester
*
Posts: 10242


+1


« Reply #18 on: August 30, 2010, 01:54:40 AM »

Well I guess it might matter if a traitor fails to disarm it on purpose to reduce time but even so it wouldn't make much of a difference.


I thought it was made impossible to do that a long ass time ago?

Nobody Expects the Malkavian Inquisition!
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #19 on: August 30, 2010, 03:09:13 AM »

I don't know was it? I haven't really tried it myself lately and I don't keep too up-to-date with new features so I could definitely be wrong.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Pages: [1] 2
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: C4 Buffs « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.01 seconds with 18 queries.