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Trouble in Terrorist Town
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Zombie Master
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Trouble in Terrorist Town
| Topic:
Add a whitelist for possessable entities
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Author
Topic: Add a whitelist for possessable entities (Read 4286 times)
CS25230
Poster
Posts: 51
«
on:
December 17, 2010, 06:18:41 PM »
I was hoping you could add some way for servers that use custom entities to be controlled by spectators/dead. Or maybe add a convar that makes it like the old behavior that allows them to inhabit anything.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
December 17, 2010, 06:35:23 PM »
Would it be sufficient if custom entities could set a value like ENT.AllowPropspec = true, so TTT can check that and allow/prevent possession, or are you also dealing with entities that are not scripted?
CS25230
Poster
Posts: 51
«
Reply #2 on:
December 17, 2010, 06:38:36 PM »
Oh yes, adding that value would be great. :D
Edit:
We are just dealing with scripted ones.
«
Last Edit: December 17, 2010, 06:40:35 PM by CS25230
»
BaconManRules
Poster
Posts: 30
«
Reply #3 on:
December 18, 2010, 12:00:14 AM »
Quote from: Bad King Urgrain on December 17, 2010, 06:35:23 PM
Would it be sufficient if custom entities could set a value like ENT.AllowPropspec = true, so TTT can check that and allow/prevent possession, or are you also dealing with entities that are not scripted?
Quote
I am going to allow this
«
Last Edit: December 18, 2010, 12:02:51 AM by BaconManRules
»
Marauder8
Build Tester
Posts: 4639
Future Emperor of Antarctica
«
Reply #4 on:
December 18, 2010, 08:03:19 AM »
Wait a minute, something seems off about your username, BaconManRules.
Quote from: Worbat on
THIS RAINCOAT IS FROM THE DEVIL
BaconManRules
Poster
Posts: 30
«
Reply #5 on:
December 19, 2010, 06:26:20 AM »
Thank you, Bad King for the quick implementation. :3
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Add a whitelist for possessable entities
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