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Other / Trouble in Terrorist Town / Re: Jihad bomb addon request
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on: January 27, 2011, 08:36:59 PM
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fuck you! its called a balanced bomb. LEARN IT! Why don't you stop being a spoiled brat and learn lua yourself. It would take you a WEEK at the MOST of dedication towards Lua to learn how to make something like this.
He's a troll/
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4
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Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread]
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on: January 12, 2011, 12:43:02 AM
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Killing 4 people together? You best hope they are terrible players, otherwise you're dead. Not to say you SHOULD be able to do this or that it's a reason to improve the HUGE, just that you're exaggerating.
I'm not exaggerating it isn't hard to do.
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6
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Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread]
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on: January 10, 2011, 04:09:47 AM
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I'd have to say I'm one of those people who can clear a room with a H.U.G.E. and do it all the time. It's the only gun that's useful for those situations when you have a tight group of 4 people, and a health station in the middle. It honestly probably just isn't your gun, but it doesn't need a buff.
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8
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Other / Trouble in Terrorist Town / Re: Traitor Equipment Idea: Rocket Launcher.
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on: December 07, 2010, 11:23:59 AM
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Why not make the blast radius low, so it has to be a direct hit to kill, and make the person have to see the rocket in first-person from the tip of the rocket; With the speed of it slow.
And, make the health of the rocket around 9999, so no one can shoot it down, BUT make an entity for detectives to buy that if the rocket is in range of it (The entity) it will explode the rocket, not damaging anyone, but make it have a delay of at least 2 seconds, and don't make the range super-short.
Another addition to it will make the rocket un-able to explode when it's near you, and must be a certain distance before being able to explode anyone, this will prevent people from using it as a jihad, but if it hits a wall/floor then the rocket will just drop, leaving something a detective can DNA scan to find you, but make it heavy enough to not kill someone, but not let your magneto stick pick it up, only shove it.
I tried to make something like this before but failed horribly, just sharing my idea.
Or, I have a better idea. No rocket at all!
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Other / Trouble in Terrorist Town / Re: Reviver - Traitor
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on: December 06, 2010, 10:11:14 PM
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So if theres 6 traitors 3 are dead. 3 Detectives 6 innocents dead. if its a full server. there are still lots of people alive. they all do this and there whole team is back right?
Exactly. This is a terrible idea.
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13
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Other / Trouble in Terrorist Town / Re: Traitor Equipment - Discombomb
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on: December 06, 2010, 03:35:27 AM
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Okay... I REALLY LIKE THIS IDEA.
But just had another idea too! Maybe you could do this too with incendiaries and smokes grenades.
But to do this, you could buy a C4, and there would be a tab in the Traitor Menu. This tab will show you your current grenade. Press "Convert!" and you'll get a Discombombed C4.
Not sure about OPs post but. No, just no.
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