The thought of them waiting it out then springing into action did spring to mind but I assume we saw different problems with its deployment, thanks for taking the time to read our suggestions though. :)
I'd just like to suggest an alternative method of nerfing the knife, (I'm a server operator and I've been getting a bucketload of complaints about it since I installed the latest revision - since reverted) perhaps leave its combat effectiveness the same as it was before, but put a 1 minute lockout after the round starts on it? Will prevent the insta-knifing; allowing everyone to prepare, and the knife addicts keep their favourite weapon... Just an idea. :)
Since the latest update some commands have stopped working, ttt_print_traitors, and !respawn x are no longer working for example. (I'm aware it could possibly be our end but to my knowledge the only thing that has changed is the TTT version.)
I'm not sure what information I should give you, so please feel free to tell me what you need.
Has a touch of familiarity to the 'How do you spell INNOCENT backwards? You have 1 second to answer' I keep hearing over mic lately. Even thought about putting a sticky note on my monitor in case it happens to me. :p
Just sits on the default Karma setting (ours is 800), and doesn't budge at all no matter what any of the players achieve (or otherwise) during the round.