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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Knife balance discussion (was: 'Knife "nerf"...') on: October 07, 2010, 09:16:27 AM
The thought of them waiting it out then springing into action did spring to mind but I assume we saw different problems with its deployment, thanks for taking the time to read our suggestions though. :)
2  Other / Trouble in Terrorist Town / Re: Knife balance discussion (was: 'Knife "nerf"...') on: October 07, 2010, 02:46:23 AM
I'd just like to suggest an alternative method of nerfing the knife, (I'm a server operator and I've been getting a bucketload of complaints about it since I installed the latest revision - since reverted) perhaps leave its combat effectiveness the same as it was before, but put a 1 minute lockout after the round starts on it? Will prevent the insta-knifing; allowing everyone to prepare, and the knife addicts keep their favourite weapon... Just an idea. :)
3  Other / Trouble in Terrorist Town / Re: Some commands have stopped working (admin) on: May 20, 2010, 12:12:50 PM
I am showing as an admin, but I'll do some investigating and see what comes up, thanks for the info!
4  Other / Trouble in Terrorist Town / Some commands have stopped working (admin) on: May 20, 2010, 11:53:36 AM
Since the latest update some commands have stopped working, ttt_print_traitors, and !respawn x are no longer working for example. (I'm aware it could possibly be our end but to my knowledge the only thing that has changed is the TTT version.)

I'm not sure what information I should give you, so please feel free to tell me what you need.

Thanks!
5  Other / Trouble in Terrorist Town / Re: Found another social exploit on: May 20, 2010, 05:11:47 AM
Has a touch of familiarity to the 'How do you spell INNOCENT backwards? You have 1 second to answer' I keep hearing over mic lately. Even thought about putting a sticky note on my monitor in case it happens to me. :p
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 13, 2010, 10:48:19 AM
Excellent, thrown it up just now. If there are any problems I'll post back here. :)
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 13, 2010, 08:24:12 AM
Just sits on the default Karma setting (ours is 800), and doesn't budge at all no matter what any of the players achieve (or otherwise) during the round.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 13, 2010, 08:08:48 AM
G'day,

Just wondering what the ETA is on that fix? Also the Karma system appears to be broken again.

Excellent work on the gamemode, it's a pleasure to host it. :)

Our lord and founder sends his regards also. (Yeah, he asked me to say that)
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