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Other / Trouble in Terrorist Town / Re: Having a few issues with a new server
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on: June 02, 2010, 10:53:28 PM
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No no nooooooooo....It's not a user fault, it's a server fault. Don't be removing ULX or anything just yet.
The reason he only has the health indicator, and probably thinks he's playing sandbox mode when he's in your server, is because of your server's download system. Your server isn't sending any files for the client to download because it doesn't know whether that client has the files or not already. Assuming you've tried to set up fastdownload, your problem is that the cache folder in your fastdl system hasn't been updated.
Simply start a local server playing TTT. Exit the server once it's loaded. Find your cache & dua folder, and copy them into your fastdl system. Done.
As for the permanent MIA thing, yeah, that sounds like he's stuck in spec mode. Press F1, untick spectator mode. You're automatically put in Spec Mode when you're AFK for too long, so keep that in mind. :)
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: June 01, 2010, 10:44:09 PM
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Have not seen this occur, nor does the code seem to have any obvious bugs in this area. Good call, would have to be limited to only the latest one getting retrieved.
Still though, what I want to know is how often that (or other situations where multiple samples are needed) really comes up in practice.
It's usually necessary when several innocents can be trusted (either because they've killed a traitor, or called a traitor etc etc) and are now helping the detectives. An innocent notices a crime scene, an unidentified body and a couple of weapons scattered around. He finds one that he suspects was used by the killer. Rather than publicly tell the detective the location of the weapon and ask him to get there (a high-risk decision, as the traitors will be on their way there too), the innocent takes the weapon and takes it to the detective himself. Course, his DNA's now all over the weapon. That's when multiple samples are needed, so you can remove the innocent from the list and thus, find the killer.
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Other / Trouble in Terrorist Town / Re: Weapon Dropping
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on: April 28, 2010, 10:40:16 AM
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exposed as being a douchebag
Even if someone was mistaken about the server being updated why would you take that like an insult?
Welcome to the Internet - Where being proved wrong is srs business.
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 27, 2010, 09:00:51 PM
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-sigh- THIS is why I gave up on communities. Things we can learn from this thread: Narwals. Ajunks Photoshop sucks. Matias has the worst timeing ever.
Was it really worth 4 pages of pointless argueing and name calling?
I still love you. <3
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 22, 2010, 12:28:05 PM
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Blitzy is the perfect example of what happened. He left to start a new community, and was banned on the spot, along with many others, so why would any of the CAs tell someone to go and start their own community based on their previous actions?
She's got a point. I was told to go and make my own community instead of arguing with the CAs, but I don't believe they actually expected me to go through with their recommendation. After all, I was only one person, an easy thing to cope with losing. When I actually did so, a very good portion of TDR's regular playerbase joined me. Needless to say, that's not something any gaming community would like to experience. And I don't think the experience was particularly pleasant for them either. So rewinding a lil', if I recall, your community merged with TDR a while back. You brought a new playerbase. Considering they'd already experienced a lil' "mutiny" and lost many players during it, I find it difficult to see them openly inviting you to leave knowing they'd lose another playerbase AND a server box if you did so. If anything, I'd wager they'd have tried to keep you on board any way they could, if purely for the playerbase and the box. Not that I'm AGAINST your departure from TDR, I'm sure you, just like I, have your reasons. Though, from my eyes and experience, you'd probably gain a lot more from this if you actually said "I didn't agree with how TDR was run, I left to form my own community." And maybe cleared up a lil' confusion with your players about the server box. It'd certainly work for your reputation as a leader, instead of jumping to personal insults. Yeaaaaaah, I knooooooow you're under fire here. It's a good time to prove you're suitable to lead a community - step 1 - Show you can deal with situations responsibly and maturely. You've got a good community there with you now though. I wish you good luck with it.
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 21, 2010, 10:07:57 AM
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My, the ZM forums are friendly today.
Here, as a so-called traitor of TDR, allow me to recommend a course of action.
Forget about it. Arguing here's gonna do jack for any side. In fact, arguing in general anywhere's not gonna get either side anywhere, really, is it? I see no possibility of either side backing down. Sacmo's got ECGamers, TDR's got TDR. This is the reality now. There is little that can be done to change that.
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 14, 2010, 11:23:12 PM
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It sure is easy to get players, when you take the box that some popular servers were on, and just change 3 letters to 2, and not tell the players that anything has changed, so that they can play with the people who actually got them into the game or anything...
Whilst I see your point, he holds the Ace. It's his box. He can do with it as he pleases. Though the obvious annoyance is that everyone who'd favourited the TDR servers now has ECGamers on their server list. Now TDR has to try and reclaim their community from those unaware of the change, or unaware of the situation at all. I could certainly laugh, but, I wouldn't like to be in that situation either.
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Other / Trouble in Terrorist Town / Re: ECgamers.com TTT servers!`
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on: April 14, 2010, 06:57:45 PM
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do note that those servers have somewhere near the 25 in slots. i already feel overcrowding at 18 when our server is full.
add that a server that only exists since 3 weeks are mostly randomers and no regulars, while its the regulars that make a server fun to play on.
tobad that i dont have experience playing on other TTT servers since im far to used too playing the watchmen all the time.
They've got regulars. Granted, their community as ECGamers hasn't lasted long, but the people that are in the community have known and played with each-other for some time. And they've played TTT for a fair while too, as part of a former community...
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Other / Trouble in Terrorist Town / Re: Stalkers in Suspicious Suburbs - The TTT spinoff!
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on: March 28, 2010, 12:32:13 AM
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Anybody who isn't a retard, and can aim, or is a decent player could win too easy with this. Fun idea though, i would play it, besides the fact your servers don't have karma. However I guess karma wouldn't matter if the traitors are invisible, because you shouldn't be shooting non-invisible people.
Karma's not the 'be all and end all'. It's as if you're thinking a server that doesn't have Karma allows RDM. Different server hosts just have different ways of running things. But as for aiming, it's not hard to aim a crowbar. Unless you mean the flare gun, which only has 4 shots each taking about a quarter total HP. Which is basically the equivalent of a knife. Only one kill. With this in mind...Aiming's not really required in this, no? *shrug* As for Stalker, indeed, it's another one of those similar games I was referring to. I know they're out there. But they all have their differences too. For starters, SSS has multiple Stalkers, plus the traitor weapons. The humans have the detective to help out, and there's a lot more of 'em compared to say, IRIS.
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Other / Trouble in Terrorist Town / Stalkers in Suspicious Suburbs - The TTT spinoff!
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on: March 27, 2010, 08:46:17 AM
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After a dull, pain-installing batch of hours trying to populate DNR's dull, pain-installing Server 2, the few players on at the time began to bore of attempting to play a standard game of TTT with just 5-6 people, and the admins were beginning to feel their pain. One by one, each player would lose his sanity and start flying on TVs, or begging to be jailed or mauled to death by an admin's hand. It all started when I randomly cloaked the traitor in a bid to make things more exciting. Then I told him he could only use his crowbar. You could say it was "admin aboose that was destined to be." The result soon after, was SSS (Stalkers in Suspicious Suburbs)... http://www.youtube.com/watch?v=N4fL7uOVGQkBasically, it plays just like Hidden: Source. At the start of a round, all the traitors reveal themselves so an admin can then cloak them. The traitors have until the 12-minute-mark (1 minute of preperation time) to run away from the innocents and gather grenades, get to otherwise "difficult" innocent camping spots etc...
After the 12-minute-mark, the fun begins.
Traitors are cloaked, making them completely invisible. It's advised that they buy a disguiser right off the bat, so their name is hidden too. Traitors can only use their crowbar, grenades and all traitor weapons besides the silenced pistol. They are not allowed to use guns. Camping spots can be penetrated using a variety of methods. Poltergeists are now ideal, C4s are still deadly and incendiary grenades are bound to flush a few out. Crossfire incidents are now commonly set-up by Stalkers. See two guys in a line? Go to the guy in front and crowbar his back. He'll spin around and shoot, hitting the guy behind if you get away in time.
The innocents will team up to find safety in numbers, often shooting randomly down chokepoints in attempt to find a stray Stalker. If you see blood, shoot again. They will often HEAR a Stalker before they see it. Look out for footsteps and that "crowbar" sound.I'd like to thank Mahaugher for the video. Whilst I like his DNR patriotism, I'd like to note that I don't want to claim credit for this for myself since it's easy to say it's just a ripoff of Hidden: Source and other similar games. So you'll hear no complaints from me if you wish to host a server just like it. I'm currently in talks with a coder as we speak. Finally, if you want to try this baby out for yourself, check out DNR's Server 2. In order to separate TTT from SSS, so newbies don't get confused and get the wrong impression of TTT, I've had to password-protect the server. This password is publicly available and can be retrieved from here.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: March 24, 2010, 01:48:58 PM
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One problem would be that "Nobody" would be associated with a guy in disguise, so if you accidentally said nobody, you might act stupidly and kill the perfectly innocent guy you happened to miss. One plus is that glitch where you will appear with no name to certain people will be solvable just by pressing a radio bind.
What about an option to automatically run "status" every time a round starts. That way you won't have to pay too much attention to getting everyone's steam ID, but if someone RDMs them leaves, you can still get it. I would use a clientside script, but then there's scriptenforcer to pass...
Since only the radio bind'd be changed and the crosshair name'd still be invisible, I can't really see a problem with RDM. You're not exactly going to shoot if it says "Nobody is the traitor!", more, you would shoot if they had no name when you aimed at them; this is generally how disguised traitors are dealt with anyways. However, one problem lies in bringing the quickchat menu up and then "sweeping" across a bunch of people or a suspected sniper area covered in foliage, for example. If for a flash of a second it says "Someone in disguise is the traitor!", even if that person is well hidden or you'd blended in with the crowd pretty well anyway and were planning to "cause chaos", they've been caught unfairly and red-handed. As for the 'status' thing, see if you can get your preferred server to use one of those "SteamID and Location upon join" plugins. We've got one at DNR, and since it's server-based, you don't need to worry about scriptenforcer and the ID's been put in the consoles of everyone present when the RDM'er joined. Which is bound to be at least one person.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: March 22, 2010, 01:52:54 AM
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Whilst I know the development for this has drawn to little more than a snail crawl if anything...
Is there any chance the scoreboard bug could be fixed for when the game is played with ttt_sherlockmode off? When Sherlock Mode isn't on, the scoreboard skews together and messes up, causing a great deal of confusion.
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Other / Trouble in Terrorist Town / Re: Camera for Detective
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on: March 14, 2010, 10:49:01 PM
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Well of course, DNR let people fly around on TVs and then slay someone for killing a person performing such an act with no warning that it was a "fun" server.
A fairy ballerina is harsher than DNR.
Flying on TVs? Sure, server's pretty empty and we might as well have a laugh. It's not as if the internet's srs business. Thought we made it pretty clear we're not a serious community. Y'know, the whole MotD, adverts, our frikkin' name... But RDM? I'll never allow it. @Lipton: Like I said before, nice idea. ;P
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