Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 07:55:26 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: Knife Knerf on: February 20, 2010, 03:28:59 PM
Ajunk has quite the reputation of kill first if you want to live.




ja. kill ajunk if you vant to live.
2  Other / Trouble in Terrorist Town / Re: Knife Knerf on: February 19, 2010, 10:12:29 PM
I disagree to the greatest extent possible.

3  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: February 17, 2010, 08:55:44 AM
I like stabbing the detective in the middle of a crowd just so everyone opens fire on one another, Obviously I had a shotgun out so it wasn't me.
4  Other / Trouble in Terrorist Town / Re: Med kit for detective to use on others. on: February 17, 2010, 08:54:24 AM
Oh nifty.
5  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: February 16, 2010, 08:06:18 AM
http://www.zombiemaster.org/smf/index.php?topic=9523.0
6  Other / Trouble in Terrorist Town / Med kit for detective to use on others. on: February 16, 2010, 03:17:21 AM
Med Scanner/"EMK" - Emergency Health Kit

Positives:
-A more dynamic version of 'checking' players while fitting the theme, filling a niche and providing a way to restore lost karma for 'oops' moments by Detectives pulling the trigger too early on suspicious, but innocent, players.
-Introduces new gameplay elements to fill in 'key' roles (Such as staying under cover, being near detectives and making up clever stories as to why you're wounded.) and reduce RDM/griefing (By being able to repair the damage done by these acts)

Negatives:
-Traitors may avoid detectives even more, thus making themselves more suspicious too easily.
-Complicated, see text below.
-Might encourage RDMing by making fights a less of a threat, as someone and their buddy carrying a medkit could patch up between fights and clear the entire map if all players are seperated. But then again, two people working together can likely clear the entire map on their own if they're indeed working together, making this a moot issue.

Theoretical specifics:

-Limited charges
-Lets you view information OF LIVE PLAYERS normally only available on corpses and more.
Wound type (Aka 'this person was killed with a shotgun' would be 'This person was wounded by a shotgun')
Type would also be specific to the injury, such as 'blunt impact' (prop, crowbar) shotgun, small arms fire, etc.
Location of wound ('Back' 'Front' 'Head')
Location would reveal critical information about a person's story, an innocent person is more likely to be shot from behind by a traitor for example, getting hit in the head with a silenced pistol would also give credit to the person's story of 'he attacked me first'. Thus, prevents RDM.
-Displays how long ago they where wounded.
-Allows you to expend charges on USE or on HEAL, you choose to heal the person or not.
-Both players must be close, and holding still for it to work, giving traitors a chance to run away and avoiding freezing people in place to receive healing or inspection.
This mechanic also allows a traitor to get close to a detective without blowing his cover (Prime knifing target as well.)
-Anyone using the kit would receive positive karma (Item can be dropped/used by innocents like the teleporter or knife.)
-CAN NOT USE THE KIT ON YOURSELF, and tossing it to another player to heal you is very risky in this game.
-Reveals if the person is wearing body armor after 20 seconds in the menu IF the target is wounded and holding still for that long.
7  Other / Trouble in Terrorist Town / Re: M16, Pistol, and MAC-10 ammo on: February 10, 2010, 12:01:28 PM


It's a game with place-to-place hand-held teleporters and everyone looks identical.
8  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_amsterville_b4 on: January 24, 2010, 08:49:22 PM
Campsterville_b4
9  Other / Trouble in Terrorist Town / Re: TTT + Dark RP + Clue on: January 08, 2010, 06:37:31 PM
Clue is cool, this is not.

10  Other / Trouble in Terrorist Town / Re: [VD] Server #1 - Trouble in Terrorist Town | Fast Downloads on: January 08, 2010, 06:36:40 PM
Last I heard it was a guy named Wookie aka 'A Traitor'
11  Other / Trouble in Terrorist Town / Re: Vote TTT Mod of the Year! on: January 08, 2010, 06:35:11 PM
But garry's mod is a mod, TTT is more akin to an "add on" that changes "gameplay" because G-mod is a "sandbox" game, even though I've heard people call it a shooter simply because it's first person.
12  Other / Trouble in Terrorist Town / Re: Vote TTT Mod of the Year! on: January 07, 2010, 10:48:43 PM
TTT is amazing, but needs a lot of work (Like persistent stats or rewards to encourage actual detective work and not RDMing) and actually use content outside of CSS, everytime I play I end up spending 8+ hours on one or two TTT servers having a blast but wishing it had the community content like ZM does, or even zombie attacks to break up the 3-5 minute wait for 'good traitors' to start picking off people.

also doesn't it have to be a mod to qualify? isn't it a G-mod game mode at the moment?
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 19 queries.