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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: February 26, 2010, 08:45:34 AM
Do try and be productive.
2  Other / Trouble in Terrorist Town / Re: [WIP]ttt_district on: October 06, 2009, 12:54:30 PM
Things I noticed immediately about the first screenshot: the buttons by the doors are enormous, and use the same texture for the sides of them for the front of them. This looks bad.

The side of the stairs uses a generic metal texture like the ceiling does, which has an incongruous x/y cross pattern when the actual object is set diagonally. This also looks bad. The sides should probably be just straight metal (I mean just google image search 'metal staircase').

The stairs have no hand rails. Personally I think this looks weird, and anyway it's a major health and safety risk.

Second screenshot: it doesn't quite seem right that the floor and the ceiling in that room have the same texture.

The texture that covers the inner surface of the (INCREDIBLY THICK) window space is ugly and it doesn't make much sense that a glass pane would be held directly in what looks like concrete. I dunno.
3  Other / Trouble in Terrorist Town / Re: [WIP] ttt_cluedo on: September 30, 2009, 09:04:16 PM
Very clever idea. Personally, without trying to detract too much from the artificiality of a Cluedo board, I'd make the house look as if it had actually been fortified a little by an actual terrorist gang who actually took it over. A bit po-mo, but amusing.
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 29, 2009, 01:11:31 AM
Both you and Pest were pretty good at getting others to do your killing for you.

You're more evil than nazi lampshades made out of human skin.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 29, 2009, 12:44:46 AM
Good stuff. Thank you. The thing is, if I'd been able to find 'drop weapon' on the keyboard controls menu, I would have simply grabbed a shotgun that was lying on the ground and maybe I would have done better shooting them with that. But I could not drop weapon and obviously I could not ask. Yeah, I'm pretty lame.

As for the other thing, I did say that, but it was a different round, and I was lying. :shh:
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 29, 2009, 12:20:18 AM
I will freely admit that I am shit. However, in the first example, I never gave anyone a shotgun. In the second example, I am not precisely sure what I could have done to escape that situation. I suppose I could have protested that I thought their invitation was a trap, but I doubt that would have worked somehow.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 23, 2009, 12:27:54 PM
But then he would have to tell us what his posts were in advance so that we could interact with them in the past by quoting them from the future.

It would be very confusing, like when time travellers attacked and tried to take over management of hl2.net.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 23, 2009, 12:14:30 PM
And then never post again!
9  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_a4 on: September 21, 2009, 06:43:22 PM
Does that staircase really have no handrails? This is a serious breach of health and safety regulations.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 20, 2009, 03:13:10 AM
At the very least it would need a slow rate of fire... but even then I can see it being extremely annoying in the wrong hands.

Perhaps if only killers had it? Using it would reveal them, so they would have to use it well.

This may well still raise some problems of its own, though.
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 19, 2009, 09:45:41 PM
Is there some kind of coding fudge by which you could register a kill to a player if the victim died of environmental damage within a few seconds of that player using a push on them? Or something like that? I suppose theoretically they could get a kill by accident (player 1 pushes player 2 for fun; player 1 accidentally runs off a cliff) but it seems unlikely.

Then again, surely such a function would be quite griefy because you could just continually push players into corners and keep them there while laughing. Or something.
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 19, 2009, 06:27:29 PM
See that was called sarcasm.
Actually it was hyperbole applied to sarcasm. Unfortunately your statement could conceivably be taken as being neither, because it fulfilled the characteristics of its own description. That is to say, you claimed that your surprise couldn't be put into text, and there was indeed no surprise evident in your text. It was pretty funny how Ajunk drew attention to this.
13  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 16, 2009, 05:49:19 AM
I'm probably going to buy GMod just for this. It has the best name of a mod ever maybe.
14  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_a1 on: September 15, 2009, 01:48:00 PM
I'm glad you guys watched The Thing. It's a great movie, and now I too can live the dream. If I buy Garrysmod.
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