Show Posts
|
Pages: [1]
|
2
|
Other / Trouble in Terrorist Town / Re: [WIP]ttt_district
|
on: October 06, 2009, 12:54:30 PM
|
Things I noticed immediately about the first screenshot: the buttons by the doors are enormous, and use the same texture for the sides of them for the front of them. This looks bad.
The side of the stairs uses a generic metal texture like the ceiling does, which has an incongruous x/y cross pattern when the actual object is set diagonally. This also looks bad. The sides should probably be just straight metal (I mean just google image search 'metal staircase').
The stairs have no hand rails. Personally I think this looks weird, and anyway it's a major health and safety risk.
Second screenshot: it doesn't quite seem right that the floor and the ceiling in that room have the same texture.
The texture that covers the inner surface of the (INCREDIBLY THICK) window space is ugly and it doesn't make much sense that a glass pane would be held directly in what looks like concrete. I dunno.
|
|
|
3
|
Other / Trouble in Terrorist Town / Re: [WIP] ttt_cluedo
|
on: September 30, 2009, 09:04:16 PM
|
Very clever idea. Personally, without trying to detract too much from the artificiality of a Cluedo board, I'd make the house look as if it had actually been fortified a little by an actual terrorist gang who actually took it over. A bit po-mo, but amusing.
|
|
|
5
|
Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
|
on: September 29, 2009, 12:44:46 AM
|
Good stuff. Thank you. The thing is, if I'd been able to find 'drop weapon' on the keyboard controls menu, I would have simply grabbed a shotgun that was lying on the ground and maybe I would have done better shooting them with that. But I could not drop weapon and obviously I could not ask. Yeah, I'm pretty lame.
As for the other thing, I did say that, but it was a different round, and I was lying. :shh:
|
|
|
6
|
Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
|
on: September 29, 2009, 12:20:18 AM
|
I will freely admit that I am shit. However, in the first example, I never gave anyone a shotgun. In the second example, I am not precisely sure what I could have done to escape that situation. I suppose I could have protested that I thought their invitation was a trap, but I doubt that would have worked somehow.
|
|
|
11
|
Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
|
on: September 19, 2009, 09:45:41 PM
|
Is there some kind of coding fudge by which you could register a kill to a player if the victim died of environmental damage within a few seconds of that player using a push on them? Or something like that? I suppose theoretically they could get a kill by accident (player 1 pushes player 2 for fun; player 1 accidentally runs off a cliff) but it seems unlikely.
Then again, surely such a function would be quite griefy because you could just continually push players into corners and keep them there while laughing. Or something.
|
|
|
12
|
Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
|
on: September 19, 2009, 06:27:29 PM
|
See that was called sarcasm.
Actually it was hyperbole applied to sarcasm. Unfortunately your statement could conceivably be taken as being neither, because it fulfilled the characteristics of its own description. That is to say, you claimed that your surprise couldn't be put into text, and there was indeed no surprise evident in your text. It was pretty funny how Ajunk drew attention to this.
|
|
|
|
|