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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: compiling Errors, not converting to BSP.
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Author Topic: compiling Errors, not converting to BSP.  (Read 3932 times)
Stryth
Poster

Posts: 13


« on: July 21, 2010, 08:06:04 PM »

so I'm trying to test out my map but it's giving me a compile error and no BSP is showing up. 

Quote
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0Brush 192007: WARNING, microbrush
...1...2...3...4...5Brush 203880: WARNING, microbrush
...6...7...8.Brush 163315: WARNING, microbrush
..9...10 (3)
**** leaked ****
Entity func_door (-202.00 -285.00 63.21) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1030.4 709.9 312.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 203880:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1085.2 -253.3 108.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 191970:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 4 has bad geometry near 266.75 339.00 818.00
Can't compile displacement physics, exiting.  Texture is CS_HAVANA/GROUND01GRASS


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator   
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp" "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp"



Not really sure how to find the leak it's talking about.  kinda confusing.
Stryth
Poster

Posts: 13


« Reply #1 on: July 21, 2010, 08:10:28 PM »

Figured it out kinda.  It was my bumping terrain.  not sure how to fix that so I had to delete it.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #2 on: July 21, 2010, 08:28:55 PM »

http://www.interlopers.net/errors/

also
« Last Edit: July 21, 2010, 08:30:45 PM by C.Mong »

www.dnr-gaming.com
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