StormX
Poster
Posts: 69
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« on: May 29, 2010, 07:04:11 PM » |
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For anyone who just wants to use a SVN for TTT here you go. This will be updated daily.
https://terrortown.svn.sourceforge.net/svnroot/terrortown/lua/ [GAMEMODE FILES] v2
https://terrortown.svn.sourceforge.net/svnroot/terrortown/maps/ [GAMEMODE MAPS] Current Maps Uploaded: > ttt_alt_borders_b13 (ttt_borders_20) > ttt_canyon_a4 > ttt_cluedo_b5 > ttt_enclave_b1 > zm_countrytrain_b4 > dm_island17 > clue > dm_equilibre > zm_downtown_v1 > ttt_lost_temple_b2 > dm_richs_apt2beta > ttt_amsterville_rc1b > ttt_shippingcenter_b1 > ttt_whitehouse_b2 > ttt_district_a5 > ttt_thething_b3fix > ttt_office_b1 > ttt_c17ruins > ttt_urban_ruins_b1 > ttt_bank_b1
https://terrortown.svn.sourceforge.net/svnroot/terrortown/extras/ [EXTRA USEFUL FILES] Contains: clue weapon placement zm_countrytrain weapon placement
YOU MAY REQUEST MAPS/OTHER USEFUL FILES TO BE PUT IN THE SVN, POST HERE WITH THE DL LINK AND I WILL ADD IT!
Other Notes: Sourceforge is hella fast, maxing out my dl speed at 1.2mb/s, you should be able to download all content pretty fast.
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« Last Edit: July 22, 2010, 01:41:46 PM by StormX »
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Silverstream
Poster
Posts: 174
Project Suburb Developer
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« Reply #1 on: May 30, 2010, 03:49:37 AM » |
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Awesome Job StormX. This is very handy for both myself and I'm sure the rest of the community as well.
The following are a few maps I believe if you have the time should be uploaded to your SVN:
> dm_equilibre > zm_downtown_v1 > ttt_lost_temple_b2 > dm_richs_apt2beta > ttt_amsterville_b3 > ttt_shippingcenter_b1 > ttt_whitehouse_b2 > ttt_district_a5 > ttt_thething_b3fix > ttt_office_b1 > ttt_c17ruins
There are quite a few maps here, however I do believe they are to my knowledge and understanding the most popular choices amongst the community.
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StormX
Poster
Posts: 69
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« Reply #2 on: May 30, 2010, 01:37:59 PM » |
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ALL maps requested will be uploaded within 30minutes.
EDIT: Maps have been added to svn.
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« Last Edit: May 30, 2010, 02:23:32 PM by StormX »
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Bad King Urgrain
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« Reply #3 on: May 30, 2010, 03:53:46 PM » |
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Nice, hope it's useful for servers. One request: could you clarify in the sourceforge project description/summary ( ie. the one you see here) that it's an SVN mirror? That way people won't be tempted to post suggestions and bug reports there, and stuff.
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StormX
Poster
Posts: 69
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« Reply #4 on: May 30, 2010, 07:03:38 PM » |
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Nice, hope it's useful for servers. One request: could you clarify in the sourceforge project description/summary ( ie. the one you see here) that it's an SVN mirror? That way people won't be tempted to post suggestions and bug reports there, and stuff. Done :)
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Bad King Urgrain
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« Reply #5 on: May 30, 2010, 07:04:52 PM » |
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Thanks, stickying this.
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Citizen_001
Build Tester
Posts: 3733
Male_07
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« Reply #6 on: May 30, 2010, 07:17:37 PM » |
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Suggestion:
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1200+ hours in Source SDK, and the Source engine is still a mystery. The first time you see him he comes onto you so hard. [/quote]
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StormX
Poster
Posts: 69
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« Reply #7 on: May 30, 2010, 07:32:44 PM » |
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Suggestion: Adding. EDIT: Added.
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« Last Edit: May 30, 2010, 07:38:39 PM by StormX »
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #8 on: May 31, 2010, 02:38:12 AM » |
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When my final version of amsterville is released I would _love_ for it to be in this SVN. :) I'll post in here when it's ready.
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« Last Edit: May 31, 2010, 03:15:45 AM by C.Mong »
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www.dnr-gaming.com
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Erscheinung
Poster
Posts: 685
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« Reply #9 on: May 31, 2010, 05:06:56 AM » |
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http://www.zombiemaster.org/smf/index.php?topic=9349.0 ( Download Link: http://www.megaupload.com/?d=GU9N1IS0 )
Correct version of my borders map. The one you are using comes directly from my server, which has a server specific advertisement. Most other severs wouldn't want this.
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #10 on: May 31, 2010, 05:31:22 AM » |
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I just noticed, but I would suggest upgrading to amsterville_rc1b. It's the newest version with the most bugs fixed.
Edit: Actually, disregard this until later today. I'm going to be releasing rc2 and then I won't be working on it for a long time.
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« Last Edit: May 31, 2010, 08:42:23 AM by C.Mong »
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www.dnr-gaming.com
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Tyrant T100
Poster
Posts: 1725
The State sees all!
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« Reply #11 on: May 31, 2010, 08:22:45 AM » |
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As other people have asked for their maps to be submitted would it be possible for me to ask for my TTT ones to be included. I did release another one, but I think Erebus is better than Icarus. http://www.zombiemaster.org/smf/index.php?topic=9381.0
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« Last Edit: May 31, 2010, 08:24:02 AM by Tyrant T100 »
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http://www.youtube.com/user/TyrantGrandburnin
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StormX
Poster
Posts: 69
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« Reply #12 on: May 31, 2010, 03:24:27 PM » |
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Alters: Map added C.Mong: Had the wrong map name on my post, it has rc1b, and I'll make sure rc2 will be on the SVN the day you release it. Tyrant: Added.
Also I have added ttt_bank_b1.
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« Last Edit: May 31, 2010, 04:48:53 PM by StormX »
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CrazyChicken
Poster
Posts: 604
Beep Beep Boop
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« Reply #13 on: May 31, 2010, 06:33:42 PM » |
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I'd be cool if you had all the rearmed maps in the SVN, but it would not be fun to download all the maps. If you do decide to add them go through all the pages because the first post isn't up to date.
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Most Neutral Poster Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley All my maps start with "B" hmm...
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StormX
Poster
Posts: 69
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« Reply #14 on: May 31, 2010, 10:23:36 PM » |
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I'd be cool if you had all the rearmed maps in the SVN, but it would not be fun to download all the maps. If you do decide to add them go through all the pages because the first post isn't up to date. All the rearmed maps that apply to the maps I have uploaded are in my extras svn dir: https://terrortown.svn.sourceforge.net/svnroot/terrortown/extras/ All the other rearms aren't for popular maps.
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C.Mong
Poster
Posts: 280
DNR Owner
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« Reply #15 on: June 01, 2010, 07:04:15 AM » |
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Alters: Map added C.Mong: Had the wrong map name on my post, it has rc1b, and I'll make sure rc2 will be on the SVN the day you release it. Tyrant: Added.
Also I have added ttt_bank_b1.
Awesome. I just released the latest version, no weapon script needed! : ) http://www.zombiemaster.org/smf/index.php?topic=9366.0
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www.dnr-gaming.com
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StormX
Poster
Posts: 69
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« Reply #16 on: June 01, 2010, 02:42:03 PM » |
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Awesome. I just released the latest version, no weapon script needed! : )
http://www.zombiemaster.org/smf/index.php?topic=9366.0
rc2 added.
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StormX
Poster
Posts: 69
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« Reply #17 on: June 03, 2010, 11:26:12 PM » |
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Updated TTT Gamemode Files
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StormX
Poster
Posts: 69
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« Reply #18 on: July 20, 2010, 02:41:52 PM » |
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Updated TTT Gamemode files to v1 amsterville rc2fix will be uploaded today.
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StormX
Poster
Posts: 69
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« Reply #19 on: July 22, 2010, 01:41:19 PM » |
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Updated TTT Gamemode files to v2 Fixed directory listing
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