*This was translated from French, so the wording is a little odd*
Original: http://www.canardpc.com/mod-11-trouble_in_terrorist_town__-garry_s_mod.htmlTrouble in Terrorist Town - TTTSite: http://ttt.badking.net/
Game: Garry's ModBasically, what is TTT?Simply put, this mod puts you in the shoes of a terrorist walking around on a map with his other buddies. Similar to games like S.T.A.L.K.E.R, the goal is for the traitors to kill all other players during the allotted time (usually ten minutes) and for the traitors to not be massacred by the other innocents. Once one of the two factions has completely eliminated the rest, the party is over and the winners are those who remain standing.
RolesAfter about 30 seconds of preparation you will discover your secret identity, chosen at random: innocent, detective or traitor. The proportions are as follows: a traitor for every four players and a detective for every eight players. At the end of the preparation phase your identity appears in the bottom left of the screen and the war of nerves begins.
Innocents
Poor you, you know that traitors are among you and you do not know who to trust. We will even accuse you (wrongly!) If you are suspicious or paranoid do not worry, the other innocents (paranoid, too) are here to help, as well as the detectives.
Traitor
Killing for pleasure is what fascinates traitors. To escape the vigilance of others, he will act quickly and with discretion while using his acting skills to avoid arousing suspicion. Playing the traitor alone is a challenge, eliminating innocents becomes much easier (and fun) with a little organization and effective communication.
Detective
As a sleuth of the group, you're the only player others will fully trust. While you try to protect innocent people (remember, your presence is warm), the traitors want to attract your favors by pretending to be one of them. Open your eyes, do not trust anyone, and use your special skills to unmask the impostors, you are the main asset among the players!
Weapons & Items of all kinds
Of great variety in TTT, weapons are randomly scattered across all TTT maps. The choice ranges from simple pistols to heavy machine guns, from the shotgun to the sniper rifle. It is important to know their operation and their ability to kill efficiently. They all have iron sights, which is active with the secondary fire. It is possible to throw his weapon by pressing Q, or whichever button is bound to the spawn menu.
The magneto-stick is used to move objects by making them levitate to barricade areas, create traps, or hide bodies. Primary fire pushes an object, secondary will grab it.
Finally, 'Holstered' mode is used to appear without a weapon, it can reassure people with paranoia (and you can look like a nice little hippy a terrorist).
Traitor Weapons
The dirty traitors have an impressive arsenal available to accomplish their misdeeds. To get there, just press the Show Context Menu (C by default), which opens a menu allowing you to do your shopping. The credit system starts you off only able to purchase one weapon, but with the more innocents you kill, the more weapons you can buy. You will have access to:
Armor, which as its name suggests, allows you to be more resistant to damage related to firearms.
The
radar gives its owner the location of all the other players by posting their distance. It performs a scan every 30 seconds.
The
disguiser can hide your ID to other players, making you secretive near and far. It makes it very convenient to hide in a dark corner. Warning: if others notice that you do not have a name they will know you're a traitor, so use it sparingly.
The
C4 is the most effective way to wipe out a group of innocent people. However, they may prevent the explosion via a defusing system. The duration of the timer is adjustable.
The
flare gun is one of the most useful items: a charger equipped with four cartridges, it allows you to burn dead bodies so that innocents may not know that the player has died.
The
poltergeist is a weapon that could be described as chaotic. It attaches itself to a prop, flinging it in all directions, and causing prop damage to players. It can be very useful to remove the campers who are barricaded in props.
The
silenced pistol remains the most classic of your equipment, as it will help you commit your sins in complete confidentiality. It comes with the same ammunition as the standard pistol. However, if an innocent catches you with one, they will be sure that you are a traitor. If you throw it to earth an innocent man may still pick it up, and become a threat.
The
teleporter is perfect if you're a fan of the hit & run. After the starting destination is registered with primary fire, all you need to do is re-equip the teleporter and press secondary fire. You will be teleported to the destination you selected. This operation may be repeated up to eight times, be careful not to get run out of refills. Remember that teleportation is not instantaneous so find a safe place to start the process or you will be shot mid-teleport.
The
knife is used to commit a murder without noise and speed. If you kill the person in the back it will be impossible to know that the victim saw you, however, if they are knifed in the face, a detective can check to see who they saw last. You can only use it once.
Radio is the perfect accessory to confuse the innocents. Once placed in a corner, it makes different sounds (gunfire, screams, explosions) that will destabilize the innocents. They may still destroy it if they discover it.
Detective Weapons
The detective also has several tools to try to find the killers safely. To buy more than one item you need to search the bodies of traitors unmasked over the game to pick up their unused credits. Here is the list of your toys:
The
DNA tester can take a blood sample from the other players, and weapons that could have been thrown down to find the link between them. Warning: it can store only a small amount of DNA.
The
radar has a function similar to that of the traitors.
The
health station (otherwise known as micro-wave) allows players to heal if injured. It possesses a finite amount of hitpoints, but will regenerate them over time. It can be placed on the ground, and pushed slightly with the magneto stick.
The
beacons are visible to all players, and can act as a way to assemble together. You can place up to three each round.
The
binoculars are used to obtain information on a body long range after a scan of a few seconds.
The
defuser can defuse any C4s placed by the traitors.
Tips and Tricks
Communication
As in all games, communication is essential to stay alive in TTT. For this, three things are important to know:
- The key to talk (X by default) sends the voice to everyone, however, avoid too much talk during the game to better concentrate on the investigation.
- The radio button (bind a key to suit_zoom) is useful to provide information if you don't have a mic. Remember to use it as a priority when you are alone with someone. If things go wrong then others can read your last words.
- Pressing Shift (sprint by default), allows traitors to use a private voice channel to develop their diabolical traps.
The HUDIn the bottom left of the screen there is a display that tells you about your role, the remaining time, your health remaining, and the amount of ammo you have.
By pressing the TAB key you can access the menu of scores, which gives an overview of the status of players in the game, and their status.
The alive players are on top of the list, and below you can see which ones are missing (dead), those whose death was confirmed, and finally the spectators. The traitors can see their accomplices highlighted in red, and the detective appears in blue to everyone.
When a player is killed, they does not appear in the list of deceased persons. They appear only if one of the other players identifies his corpse through the button "Use" (default E). A major tactic of the traitors be to leave victims unidentified in order to convince the rest of the players that the person is still in play.
It is possible to conduct a search as a traitor without giving the player away, by simultaneously pressing the Alt key and use. You'll have access to information concerning the death of the victim cause of death, and the last person seen at the time of death.
The traitors can follow each other with a red marker that remains visible through the walls and shrinks with the distance.
Finally, at the top right displays messages related to the progress of the investigation, particularly when a body is discovered.
Playing the Classes
Innocents Always remember to communicate about your position and your entourage. Trust the detective, who will be the person to protect you.
If a person remains silent too long you know there is a lizard and one must be looking for him. (This is exactly how Google Translate translated it....) If another player is silent for too long, they are most likely dead.
Generally traitors will leave few clues about their actions. They do not get scared when you point your weapon at them, they do not watch their backs, they show excitement and insist that you follow in remote areas. If in doubt do not shoot them, but do share your suspicion to the rest of the group.
Also avoid camping in your barricade for the entire round, a traitor a radar will quickly come to end your paranoid life.
Traitors To commit your sins you'll need to act discreetly as a ninja in a steam room. There are two ways of understanding the role of traitor, solo and team. You will get used to playing solo because you will often find yourself in this situation. But if you play it well with your partners it it even better.
One key to this game mode is to let your prey to trust you. Show them you're one of them. Once this step done, if you are isolated with an innocent, is simple: a bullet in the neck and a flare gun of the corpse. Simply return within the group afterwards, and avoid mentioning the victim.
Detective As a representative of order and law, you are THE target to shoot for the traitors. The traitors can even gain credits from killing you. Your role is to identify the bodies and to draw conclusions as quickly as possible to remove felons, and helping your cronies for this purpose. Use and abuse your gear, especially radar, which will allow you to count and locate people in the game. If you are sure of the guilt of a person try to kill them yourself, so that you can buy an additional gadget.
Corpses Once you go dead in spectator mode and you have two options: take a break, or continue to participate in the game. Indeed it is possible to move around the map to follow the action, and chat with other spectators in text or voice (you can filter communications with the Control (crouch) key to mute alive players or dead spectators).
Another way to have fun is to take control of an object with the "use" (E by default) key, and move with difficulty or jump to try to attract the attention of the players still alive.
Playing by the Rules
Karma & Random Deathmatching
In the scoreboard, you will find a column with a number, which describes the player's "karma". But what is this karma? Small example: You are innocent and inadvertenty / by reflex / awkwardly you kill one of your fellow innocents. You are sad, but other than that, you are fine. Except that next round you'll see that your karma has decreased, which effectively means that you will and give less damage than before. However, you can make your karma go up by finding and killing traitors. So as not to become as easy to kill as a rabbit careful not to kill everything that goes by (unless you are a traitor of course) because the game will punish you. This system was put in place to prevent abuse of gameplay and has been approved by all victims of paranoid.
(What?)Thus during the various rounds you will - by placing your viewfinder on your fellow players - see if you can trust them or if they are fanatical about the trigger. In fact, some text will appear under their name in addition to their standard of living: their reputation. Use this to determine if you trust them or not.
You hear sometimes (often?) About the term RDM. Kezako? An RDM is a killing with little to no reason. A drive mostly unjustified. You ragerez surely as you will shoot Machin while you are a traitor and that you have not done anything yet ... This may be justified or not (suspicious attitudes, beware the innocent are very observant), after it is up to players to make their meals on them (and server admins to mix the chow), the fact remains that the freekill is sanctioned on our servers, you hold the note!
(I am not sure how to properly word this paragraph, so I'm leaving it)TTT is a mod where the psychological war is raging and requires a great deal of composure and the ability to think fast and well. Players are often deceived and abused by those who bluff. It is common for players to engage in endless debates (but why did you kill me? "I'll have more trust, you are too crafty!) Or simply leave the game on a whim.
For that part to go smoothly, it is important to behave as a group of civilized people, to avoid RDMing and abusive admins, and speak only when necessary.
Where to Play?TTT is a gamemode in Gmod, which means you will not need to download anything to be able to play, but you will need to own a copy of CSS and have it correctly
mounted. There are many servers available, and most of them can be easily found
here.
You can also list the game servers in Gmod by gamemode name in order to find the ones hosting TTT.
-Written by someone at
Canard PC, and translated by me.