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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in cs_office: CS:S map rearming project
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Author Topic: Trouble in cs_office: CS:S map rearming project  (Read 20277 times)
FF|NedStar
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Posts: 1045


Look into my eyes.


« Reply #40 on: December 22, 2009, 01:29:36 AM »

Thanks for the weapon-lists guys. I'll be sure to grab the ones for the maps I'm using.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Broadsword
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« Reply #41 on: December 22, 2009, 01:46:52 AM »

Thanks for the weapon-lists guys. I'll be sure to grab the ones for the maps I'm using.

How soon will these be up? I would love to be one of the first to try them out.

LINE PIEEEEEECE!
FF|NedStar
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Posts: 1045


Look into my eyes.


« Reply #42 on: December 22, 2009, 01:55:07 AM »

I've already added them.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Broadsword
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« Reply #43 on: December 22, 2009, 01:56:27 AM »

Imma going to go try them
EDIT: Well they did not show up on the nominate list.
« Last Edit: December 22, 2009, 02:00:28 AM by Broadsword »

LINE PIEEEEEECE!
FF|NedStar
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Posts: 1045


Look into my eyes.


« Reply #44 on: December 22, 2009, 02:02:15 AM »

Imma going to go try them
EDIT: Well they did not show up on the nominate list.


I believe if a map has recently been played that it does not show up on the nomination list for a few maps, this is to keep the map flow fresh (Unless I'm missing something on sourcemod)
You'll probably have more luck next map as I've added a bunch of other CSS maps to the list which have been posted in this thread.

Current CSS maps are

Quote
de_dust
de_dust2
de_piranesi
cs_office
de_inferno
de_port
cs_compound
cs_assault
cs_havana
de_nuke
cs_italy

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Bad King Urgrain
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Posts: 12276



« Reply #45 on: December 22, 2009, 07:44:03 AM »

Okay, so cs_militia is open again if someone's up for it.

All the scripts will be in the next release as well, but no ETA on that because things are a bit busy and hectic.
JossiRossi
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Now touching you ever so slightly less.


« Reply #46 on: December 22, 2009, 04:01:02 PM »

I'll grab militia

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
eeny
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Posts: 10242


+1


« Reply #47 on: December 23, 2009, 06:46:41 PM »

Oh look, I finally got around to uploading mine!

http://www.filefront.com/15202691/de_aztec_ttt.txt

http://www.filefront.com/15202701/de_cbble_ttt.txt

http://www.filefront.com/15202719/de_chateau_ttt.txt


Tested them all, they all spawn correctly. The only one I would play is chateau however, its the only one with an enviroment suited for TTT.


Nobody Expects the Malkavian Inquisition!
JossiRossi
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Now touching you ever so slightly less.


« Reply #48 on: December 23, 2009, 07:28:49 PM »

cs_militia:
http://www.filefront.com/15203005/cs_militia_ttt.txt

And I think that's all of them done pending BKU approval.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #49 on: December 23, 2009, 08:19:09 PM »

Yep, I'll check them out tomorrow, and will probably release a version with them in it that same day.
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