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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Non TTT Maps Rearmed
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Author Topic: Non TTT Maps Rearmed  (Read 59554 times)
Secone
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Posts: 4289


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« Reply #100 on: August 03, 2010, 11:02:55 PM »

I'm sure there's some way to get a hold of skankdragon. I'll do a bit of looking.

Worbat: When we're playing I love to hear him scream as I rape his ass 
9:19 PM - Nel: Why is my 16 year old son married to a 20 year old man
Citizen: I want to see Morpheus' big black penis damn it!
Citizen_001: I JUST WANT TO HIT A BABY
Killroy
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Posts: 1541


« Reply #101 on: August 04, 2010, 12:32:05 AM »

Yeah, I WAS just going to try and throw in some bridges with that one program, but looks like it needs a mapper.

On the upside, I've just remapped Backwoods. Will be uploaded soon.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Killroy
Build Tester
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Posts: 1541


« Reply #102 on: August 04, 2010, 12:45:04 AM »

zm_backwoods_a4

Map: http://www.fpsbanana.com/maps/28622
Text: http://www.mediafire.com/?h72t0q4nw6oh3dp


Everything ought to work fine, any suggestions/complaints, please tell me.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Lapis Lazuli
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Posts: 5


« Reply #103 on: August 10, 2010, 04:30:44 AM »

I decided to port one of my favorite maps, xmas_nipperhouse, over to TTT using the rearming method. Very very nice tools, I hope convert more maps, including several of my own (non-tf2) maps.

xmas_nipperhouse (CSS)
Map: http://www.filefront.com/17188827/xmas_nipperhouse_source.rar
Txt: http://www.filefront.com/17188834/xmas_nipperhouse_tttfiles.rar

Video of the map in action (CSS) http://www.youtube.com/watch?v=WdP68qoLjBY

Format is .rar and requires Winrar.

PM me for any requests, or feel free to change the TTT file yourself if you feel up to it.
« Last Edit: August 10, 2010, 04:32:07 AM by Lapis Lazuli »
thelastlambda
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Posts: 30



« Reply #104 on: September 01, 2010, 06:32:30 PM »

Lambda's Rearmed and Reloaded Map Pack...

Over the past 3-5 months I rearmed a lot of maps... I finally got around to releasing them to everyone because 1. I feel like I have enough for them to be a pack 2. Since I am going back to school and might be working on a gamemode or 2 I won't be rearming as many as I use too.  So now... the pack*. 
If I put TTT it will work fine.


ba_combine_hidden_prison - may or may not work because of NPCs

blockh_final_01 -  TTT

c2_trapped_2 - probably won't work

cs_cia - TTT

cs_fort_sand_fox - TTT

cs_negotiator - TTT

cs_parkhouse - TTT (my own version)

de_alps - TTT (my own version)

de_apehouse - TTT (very small though)

de_corse - TTT

de_lost2 - TTT

de_nightfever - TTT (my own version)

de_paris_opt - TTT

de_rush_v2 - TTT

de_spirits - TTT

de_star - TTT

de_thematrix_11 - TTT (my own version)

de_towerofterror_b2 - TTT (so fun)

de_wanda - TTT (my own version)

fy_highrise_09 - TTT

gm_adventures - TTT (might be laggy)

gm_skyscraper - TTT (elevator can be very glitchy)

rp_wreckrock  - TTT

ttt_thething_b3fix - TTT (add more weapons for variety and because people wanted more on bigger servers)

ze_titanic_escape_v2_2 - Not the best for TTT but for the lulz


http://dl.dropbox.com/u/6782160/Lambda%27sRearmandReloadedMaps.7z**

*Note not all maps are good for TTT, some are just really fun or was for me to practice.

**Also note that this is only the rearm file... the maps are not included but can be downloaded at either garrysmod.org or fpsbanana

Over 25 maps Rearmed for TTT
Charles445
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Posts: 2338


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« Reply #105 on: September 01, 2010, 10:15:34 PM »

Good work.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

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Bad King Urgrain
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Posts: 12276



« Reply #106 on: September 10, 2010, 10:06:41 AM »

A new version of the rearm tool can be downloaded here. The only change is an extra button that will convert all HL2 weapons and ammo in a map to TTT versions. This should make it easier to rearm HL2DM and ZM maps.
Bad King Urgrain
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Posts: 12276



« Reply #107 on: October 09, 2010, 10:59:40 AM »

New version here.

Fixes player spawn orientation not loading properly when importing a script.
zoobird
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Posts: 108


« Reply #108 on: November 20, 2010, 01:10:55 AM »

Map: http://www.mediafire.com/file/bjfvgp37paq7zd9/alcatraz.bsp.zip
Script: http://www.mediafire.com/file/vy6ocsv7dmou9q3/alcatraz_ttt.txt

Not sure who made this map, I just stumbled upon it, and did a re-arm.


    [*]Players spawn on one of two island on either Alcatraz, or a small helicopter island.

    [*]Players have to swim, use a helicopter, or use a boat to go between both islands.

    [*]Medium-large size map.  Looks a lot bigger than it actually is, as the waterway between the island while wide is linear.  

    [*]32 player spawn

    [*]Has been tested with 28 players, and we had a blast.


Map


Alcatraz Island


Helicopter Island
« Last Edit: January 11, 2012, 06:08:06 PM by zoobird »
hayhay89
Poster

Posts: 100


« Reply #109 on: November 20, 2010, 08:29:48 AM »

Does anyone have the cs_parkouse Rearm script?
Jazzyy
Poster

Posts: 5


« Reply #110 on: March 20, 2011, 08:08:31 PM »

Most of the links for the re-arm scripts are broken. Anyone have backups? I can upload them to a reliable host (dropbox) so they stay up.
Buah
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Posts: 6


« Reply #111 on: April 01, 2011, 05:28:42 PM »

Please post new re-arm links! All are broken ;(
Mr. Gash
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Posts: 382


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« Reply #112 on: April 02, 2011, 02:24:08 AM »

-snip-

Nevermind  :S
phoenixf129
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Posts: 476


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« Reply #113 on: April 25, 2011, 05:18:05 PM »

Most of the mainpost re-arms are gone, can someone provide some of these?

i need de_westwood and dm_island17, de_richland.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Tommynator
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Posts: 173

Tommynator is a traitor!


« Reply #114 on: April 25, 2011, 05:46:52 PM »

Most of the mainpost re-arms are gone, can someone provide some of these?

i need de_westwood and dm_island17, de_richland.

Hey phoenix, I thought you were lost in siberia... :D

dm_island17 : http://privatepaste.com/87cd565b04
dm_richland : http://privatepaste.com/0f7a85075e
de_westwood : http://privatepaste.com/da74419a6f


kaytaro
Poster

Posts: 37


« Reply #115 on: April 27, 2011, 11:35:21 PM »

Yea.. the main post is broken other then the first one.. was curious if anyone had these:

cs_homegrown
cs_italy
cs_office
de_alps
de_lost2
de_outlaws
de_port
rp_christmastown
ttt_amasterville_final
ttt_bank_b3
ttt_borders_b20
ttt_canyon_a4
ttt_district_a5
ttt_downtown_v1
ttt_enclave_b1
ttt_erebus_r2
ttt_fallout
ttt_labyrinth_v2
ttt_losttemple_b2
ttt_nexus_final
ttt_parkhouse
ttt_siege
ttt_thething_b3fix
ttt_urbanruins_b1
ttt_wintermansion_beta2

p.s. if people can post these or get them ill personally host them on my server and link them so youcan download them :D
« Last Edit: April 27, 2011, 11:36:38 PM by kaytaro »
Tommynator
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Posts: 173

Tommynator is a traitor!


« Reply #116 on: April 28, 2011, 05:36:31 AM »

Re-arms for TTT maps? What for?
Handy_man
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Posts: 308


SNG community admin


« Reply #117 on: April 28, 2011, 07:12:14 AM »

Re-arms for TTT maps? What for?


Well thats simple thats for the shit TTT maps original arming done by the mapper, or not that they are really shit but more its back in a time where people made maps for 16 men servers and this has natually increased. Not necessarily by a huge amount but enough for server owners to make a re-arm for a TTT map.

[b]
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