Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 09:48:36 AM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Non TTT Maps Rearmed
Pages: 1 2 [3] 4 5 6
Author Topic: Non TTT Maps Rearmed  (Read 59609 times)
Firespray
Build Tester
*
Posts: 1447


:-(


« Reply #40 on: December 24, 2009, 03:56:38 AM »

I found a couple awesome maps that probably could use some TTT guns!
http://www.garrysmod.org/downloads/?a=view&id=14758

http://www.garrysmod.org/downloads/?a=view&id=82873

Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
goatfetus
Poster

Posts: 1110


Righting wrongs through penetration


« Reply #41 on: December 24, 2009, 05:46:50 PM »

city45 looks like it might be pretty good.

I also have a few CS maps that I think could be decent, they are:

de_navarrobase http://www.fpsbanana.com/maps/117020

de_desert_atrocity http://www.fpsbanana.com/maps/27243

I'll try putting the weapons in soon, but if someone else wants to, go ahead.

Also another thing I've been thinking about, has anyone checked with the authors of any of the custom maps that have been TTT armed?

Remember Remember the 10 of December
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #42 on: December 25, 2009, 04:03:43 PM »

I found a couple awesome maps that probably could use some TTT guns!
http://www.garrysmod.org/downloads/?a=view&id=14758

http://www.garrysmod.org/downloads/?a=view&id=82873


City 11 problem is you can access city citadel with crowbar making map more then massive.
City 45 is also pretty darn big, unless i am mixing maps up.

Why did you read this? Read my post, i wasted my time to it!
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #43 on: December 25, 2009, 05:06:09 PM »

Most of the suggestions I've seen are maps that would simply be too big. That's partly because many have been RP map suggestions and those tend to be huge.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Rotinaj
Build Tester
*
Posts: 5107


the brave


« Reply #44 on: December 26, 2009, 12:57:56 AM »

What if they were rearmed and experimented on with a high player count? Could be interesting.
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #45 on: December 26, 2009, 04:04:05 PM »

What if they were rearmed and experimented on with a high player count? Could be interesting.


Round of TTT with more than 20 players is not fun at all, belive me, i got change to play on TTT server with 35 players.

Why did you read this? Read my post, i wasted my time to it!
Milo
Build Tester
*
Posts: 3488



« Reply #46 on: December 26, 2009, 04:26:52 PM »

Oh good fucking god, that sounds terrible and awesome.
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #47 on: December 26, 2009, 04:43:37 PM »

If a server is going to be as foolish as to have a 30+ man server they can rearm their own maps the poor bastards.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #48 on: December 28, 2009, 04:45:57 AM »

This likely does not need it's own thread but as all the CSS maps were rearmed, I think all the default HL2DM maps could use it as well. This is significantly less ambitious fortunately as unless I am reading this wrong there are only 7 maps that need to be done. These maps technically already work, but there are many issues with weapon balancing and gun ammo pairings that we could greatly improve upon. Since realistically everyone should already have these maps they won't need to be downloaded and should be beneficial to the gamemode. I can get through these myself with little issue, but if anyone wants to claim a couple and do them, by all means. For now I'll just claim the first two and do them in the morning.

Here is the list of maps that need doing:
dm_lockdown - JossiRossi DONE
dm_overwatch - JossiRossi DONE
dm_powerhouse - Lost Hope DONE
dm_resistance - Lost Hope DONE
dm_runoff - CrazyChicken WIP
dm_steamlab - CrazyChicken WIP
dm_underpass - Lost Hope DONE
« Last Edit: December 31, 2009, 07:56:47 PM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #49 on: December 28, 2009, 06:35:02 AM »

I'll do dm_runoff and dm_steamlab. Those are my favorite HL2DM maps.

Actually now that I think of it runoff and steamlab could be very fun. Runoff has a button that will nuke the outside after a minute which could make it intersting. And steamlab has a teleport and a trap aswell as some really cool places to hiding places for TTT.
« Last Edit: December 28, 2009, 06:47:12 AM by CrazyChicken »

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #50 on: December 28, 2009, 12:43:35 PM »

I take dm_resistance and dm_underpass.

Why did you read this? Read my post, i wasted my time to it!
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #51 on: December 28, 2009, 05:21:37 PM »

Added DM_vertigomines to list.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #52 on: December 29, 2009, 12:39:48 AM »

I rearmed CountryTrain since it really only has ZM 1.1.3 weapons.

http://www.filefront.com/15237915/zm_countrytrain_b4_ttt.txt

You're all the most fucking heartless people
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #53 on: December 29, 2009, 12:42:34 AM »

Added to the list.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Secone
Build Tester
*
Posts: 4289


Welcome to the Church of Rock and Roll!


« Reply #54 on: December 30, 2009, 05:00:51 AM »

gm_tornado_city
http://www.garrysmod.org/downloads/?a=view&id=86827

tornados and traitors and other words that start with t!

Worbat: When we're playing I love to hear him scream as I rape his ass 
9:19 PM - Nel: Why is my 16 year old son married to a 20 year old man
Citizen: I want to see Morpheus' big black penis damn it!
Citizen_001: I JUST WANT TO HIT A BABY
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #55 on: December 30, 2009, 08:26:58 AM »

Trouble?

EDIT: Judging from video, it'll probably make a poor map. The map killing so many players would probably cause a lot of frustration. Also, that tornado ain't shit compared to Milkman's.
« Last Edit: December 30, 2009, 08:31:58 AM by Ajunk »

You're all the most fucking heartless people
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #56 on: December 31, 2009, 05:30:10 PM »

updated dm_vertigomines which adds more guns and fixes a potential spawn issue.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
Build Tester
*
Posts: 2351


Now touching you ever so slightly less.


« Reply #57 on: December 31, 2009, 07:58:13 PM »

Updated CS_homegrown and added cs_office_unlimited_oc

and added CS_parkhouse
« Last Edit: December 31, 2009, 10:20:01 PM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
gnomeofdeath
Poster

Posts: 14

Gnome


« Reply #58 on: January 01, 2010, 08:26:54 PM »

Updated CS_homegrown and added cs_office_unlimited_oc

and added CS_parkhouse

My Maps FTW lol :P

TTT Map Scripts So far
--------------------------------
Cs_homegrown |cs_suburb_beta15a| cs_parkhouse - Yet not on The Thread!
gnomeofdeath
Poster

Posts: 14

Gnome


« Reply #59 on: January 01, 2010, 08:27:41 PM »

city45 looks like it might be pretty good.

I also have a few CS maps that I think could be decent, they are:

de_navarrobase http://www.fpsbanana.com/maps/117020



de_desert_atrocity http://www.fpsbanana.com/maps/27243

I'll try putting the weapons in soon, but if someone else wants to, go ahead.

Also another thing I've been thinking about, has anyone checked with the authors of any of the custom maps that have been TTT armed?


Ill take a look see what i can do ill report back on the map :D

To this question "Also another thing I've been thinking about, has anyone checked with the authors of any of the custom maps that have been TTT armed?"
No we Havent xD

-----------------------------------------------
Alright The first one looks All good ill get to work on it ;)
« Last Edit: January 01, 2010, 08:31:27 PM by gnomeofdeath »

TTT Map Scripts So far
--------------------------------
Cs_homegrown |cs_suburb_beta15a| cs_parkhouse - Yet not on The Thread!
Pages: 1 2 [3] 4 5 6
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Non TTT Maps Rearmed « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 18 queries.