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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_shocked [WIP]
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Author Topic: ttt_shocked [WIP]  (Read 21218 times)
JossiRossi
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Now touching you ever so slightly less.


« on: November 30, 2009, 05:48:54 AM »

ttt_shocked an exciting new map brought to you by the man behind ttt_cluedo AND ttt_canyon!

Shocked uses textures and sounds from System Shock 2, which if you have not played, you really really should. Nothing used in this map would ruin the experience though so no worries there. Anyway here's some pictures. Do keep in mind I am in some ways trying to replicate the architecture of the original which was often a little silly.

Images:
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0011.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0010.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0009.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0007.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0006.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0005.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0004.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0003.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0002.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0001.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_shocked_a1pak0000.jpg

Concept: Welcome to the Von Braun. You have been on an interstellar voyage to stake some mining claims to some distant planets. The Trioptimum crew was infiltrated by some saboteurs. At the start of the round the traitors job has already been accomplished. The ship is damaged. There are hull breeches all over, one of the engines is about to go critical, and a toxin has been injected into the atmosphere. Unless these issues are addressed everyone on board will die in 10 minutes.

Features:
1. Full soundtrack using tracks from SS2.
2. Recreated props and details from SS2.
3. Three quests that unless completed will result in a Traitor win after 10 minutes.
-Repair the hull breaches.
-Fix the contaminated air filtration devices and concoct an antidote.
-Repair the malfunctioning engine.
4. Potentially might have healing items, big if.
5. Replicator. Converts matter into new items. (like chips into bullets)
6. Airlocks, key cards, randomized malfunctions.

This is a pretty big project and I've had a lot of stuff to convert to get things looking right, but I'm working on architecture and such now and have about 1/6th the level laid out. If any SS2 veterans have any ideas on things let me know I could use some.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
CrazyChicken
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Posts: 604


Beep Beep Boop


« Reply #1 on: November 30, 2009, 05:57:55 AM »

Wow looks pretty cool. Only thing I don't like is the innocents must repair it or else they lose, but it could work out.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
JossiRossi
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Now touching you ever so slightly less.


« Reply #2 on: November 30, 2009, 06:06:13 AM »

Keep in mind most rounds don't even last 10 minutes (on default until there's only 5 minutes left). So it's quite possible to win or lose through the normal ways before then.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
C.Mong
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Posts: 280


DNR Owner


« Reply #3 on: November 30, 2009, 08:10:05 AM »

Oh awesome. :3 I can't wait. System Shock 2 is so fucking fun.

www.dnr-gaming.com
Bad King Urgrain
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Posts: 12276



« Reply #4 on: November 30, 2009, 09:22:47 AM »

Looks cool. What kind of areas do you have (planned)? I might suggest some crew quarters with items in them, but perhaps you already planning stuff like that.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #5 on: November 30, 2009, 01:11:15 PM »

ttt_shocked an exciting new map brought to you by the man behind ttt_cluedo AND ttt_canyon!
I don't know about you but I wouldn't want that on my resume.

Just kidding you know I love your maps.

You're all the most fucking heartless people
OctaneHugo
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Posts: 7668


hey, prince, you need a shave


« Reply #6 on: November 30, 2009, 02:22:37 PM »

You rock. Hard.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
ball2hi
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Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #7 on: November 30, 2009, 02:52:34 PM »

I don't know about you but I wouldn't want that on my resume.

Just kidding you know I love your maps.

Not all of us enjoy Canyon. *Hint hint*
worbat
Santaman
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Posts: 13027


Fnar Fnar Fnar


« Reply #8 on: November 30, 2009, 03:00:40 PM »

Not all of us enjoy Canyon. *Hint hint*


How can you not love canyon.

Shadow:  Ben's secret name is ben

my god
Firespray
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:-(


« Reply #9 on: November 30, 2009, 08:15:30 PM »

How can you not love canyon.


    Because he can't use a rifle correctly.

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Firespray: New sig
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holocalls traumatize worbat
Secone
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Welcome to the Church of Rock and Roll!


« Reply #10 on: November 30, 2009, 08:41:31 PM »

is it just me or are you doing a cat thing you update a map a couple times then BAM new one, anyways this looks really really awesome as I loved SS2

Worbat: When we're playing I love to hear him scream as I rape his ass 
9:19 PM - Nel: Why is my 16 year old son married to a 20 year old man
Citizen: I want to see Morpheus' big black penis damn it!
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AndyTheGeeky
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Wannabe Zoidberg


« Reply #11 on: November 30, 2009, 09:04:12 PM »

Will you be making any effort to make the textures not terrible?

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JossiRossi
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Now touching you ever so slightly less.


« Reply #12 on: November 30, 2009, 10:06:30 PM »

The textures will be what they will be, sadly a lot of the stuff in SS2 is not super awesome quality so there's not much I can do. I am setting the textures to ignore texture quality settings though so if you have it on low it'll still look as best it can.

I do plan to keep updating cluedo and canyon, this has just held my attention the most lately.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Bad King Urgrain
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Posts: 12276



« Reply #13 on: November 30, 2009, 10:10:38 PM »

I like that it looks exactly like SS2. It's not terrible, it's 1999.
OctaneHugo
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hey, prince, you need a shave


« Reply #14 on: November 30, 2009, 10:47:22 PM »

Pretty much my thoughts. I, for one, love the "phony" look of older graphics, instead of the HYPERREALSTICBLOOMINGBROWN of most of today's games.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #15 on: November 30, 2009, 10:51:07 PM »

is it just me or are you doing a cat thing you update a map a couple times then BAM new one, anyways this looks really really awesome as I loved SS2
Difference 1: Jossi's maps aren't in "alpha"
Difference 2: Jossi's maps have textures and could easily pass for finished
Difference 3: Jossi isn't a hatgang.

You're all the most fucking heartless people
Pastor
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Bewildering Transvestite Wasteland


« Reply #16 on: November 30, 2009, 10:56:52 PM »

Those textures are awesome, if you don't like them your a commie, i know its really hard but it would be nice if you can somewhat put the ss2 player skin on it.

now few question/suggestions:
Are you going to put the little ejection cabin as a trap or like after the 10 minutes passed the traitors must use them?
Maybe it be nice if the traitors can use the security access panels and activate random traps (from airlock to nowhere to the security turrets) or maybe make it as a miniobective, as long security system is up every 30 sec or something like that you hear Xerxes blabbering about the traitor current location.

Kiwiâ„¢
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Posts: 2398


Trendy and Dry


« Reply #17 on: November 30, 2009, 11:01:08 PM »

Do you have ways of randomly locking down rooms or setting a trap where if a camera spots someone it locks down the room complete with alarm?

The chem room makes Kiwi thinks it takes place in medi/sci, but the engine's in engineering. You just gonna make the Von Braun much smaller or what?

The Xerxes thing would make it too easy for innocents, perhaps if he just says the location of random people instead.
« Last Edit: November 30, 2009, 11:02:19 PM by Kiwiâ„¢ »

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Worbat: You killing me constantly was so frustrating, I quit in disgust.

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[16:47] Jeff: British is not an ancestry. Britain is an accident of noble marriages, pregnancies, and deaths.
Ajunk
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ಠ_ಠ


« Reply #18 on: December 01, 2009, 12:58:43 AM »

Remember: As soon as innocents can kill other people at random without it being traced back to them, they will.

Case in Point: The dynamite on The Thing.

You're all the most fucking heartless people
JossiRossi
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Posts: 2351


Now touching you ever so slightly less.


« Reply #19 on: December 01, 2009, 02:47:10 AM »

Yeah I think I'll have the computer system be hacked as part of the backstory. So there will be a few traps and interactive elements that can only be activated by traitors. Otherwise things like opening the hanger door will just cause problems from jerks.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
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