Moo
Poster
Posts: 5
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« on: October 06, 2009, 11:03:54 PM » |
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Killroy
Build Tester
Posts: 1541
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« Reply #1 on: October 06, 2009, 11:10:35 PM » |
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This looks awesome.
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I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
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darkhazz
Poster
Posts: 87
I just look like i'm interested.
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« Reply #2 on: October 06, 2009, 11:22:29 PM » |
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BADASS!!
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Flaming Monkey
Poster
Posts: 2015
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« Reply #3 on: October 06, 2009, 11:37:47 PM » |
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Looks nice. Kinda reminds me of Doom 3 or sumfing.
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link=topic=4658.msg385943#msg385943 date=1277847751] And I Marauder. Me scared big bright in sky, it make hot.
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OctaneHugo
Build Tester
Posts: 7668
hey, prince, you need a shave
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« Reply #4 on: October 06, 2009, 11:45:59 PM » |
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That lighting looks like it belongs in FEAR
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It's basically just like keeping your baby teeth when they fall out, except its a foot.
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Erscheinung
Poster
Posts: 685
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« Reply #5 on: October 07, 2009, 12:24:31 AM » |
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I'm assuming that's using color correction, does that work in Garry's Mod multiplayer?
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Moo
Poster
Posts: 5
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« Reply #6 on: October 07, 2009, 12:52:21 AM » |
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If it has a color correction entity, yes.
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Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
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« Reply #7 on: October 07, 2009, 03:22:46 AM » |
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I love the colour correction.
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You're all the most fucking heartless people
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Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
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« Reply #8 on: October 07, 2009, 04:10:22 AM » |
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Omg.
Bumpmapping.
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del>Ok, so Bad King, you are just going to wait for Garry to fix? What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
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Tyrant T100
Poster
Posts: 1725
The State sees all!
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« Reply #9 on: October 07, 2009, 06:42:55 AM » |
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Hmmmm that colourcorrection is very nice, I might try experimenting with the idea,
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http://www.youtube.com/user/TyrantGrandburnin
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worbat
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« Reply #10 on: October 07, 2009, 07:16:22 AM » |
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Very very nice.
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Shadow: Ben's secret name is ben
my god
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Bad King Urgrain
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« Reply #11 on: October 07, 2009, 07:36:16 AM » |
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Very nice map. The colour correction is a bit strong though, especially in the "brown" parts.
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worbat
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« Reply #12 on: October 07, 2009, 07:36:43 AM » |
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Naw, it makes it look pretty.
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Shadow: Ben's secret name is ben
my god
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Scrap.est
Poster
Posts: 6782
Gigglfarting
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« Reply #13 on: October 07, 2009, 11:18:44 AM » |
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Inspired by Silent Hill?
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The faster they fester the quicker they muster. dude I am in the gifted program. I am probably more intelligent than you hell I am more intelligent than you. Come one you and 90% of the ZM forum are trolls
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Shadow_Archmagi
Build Tester
Posts: 13166
Zeppking
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« Reply #14 on: October 07, 2009, 11:21:58 AM » |
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This looks awesome.
Finally, something me and ajunk agree on
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http://steamcommunity.com/groups/brindlemovienight Movies! Xcoms! "You died a noble death. Also, if that baby that was always near you was yours, it died a noble death too."
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Solid Shadow
Build Tester
Posts: 1197
Usch
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« Reply #15 on: October 07, 2009, 11:52:20 AM » |
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Moo, have you by chance posted a WIP version of this map on Interlopers some (long) time ago? Felt strikingly familiar somehow.
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I don't know about you guys, but I really, really love ham.
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Finparasite
Build Tester
Posts: 181
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« Reply #16 on: October 07, 2009, 12:30:30 PM » |
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Wow, this looks awesome! I love the color correction! I can't belive the ammount of maps that are popping up around here nowdays!
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Soduka
Poster
Posts: 680
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« Reply #17 on: October 07, 2009, 10:18:09 PM » |
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http://i34.tinypic.com/2pyp015.jpg
The door is backwards for the texture.
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Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
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« Reply #18 on: October 08, 2009, 01:06:20 AM » |
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Played this map.
MY EYES. THE COLOUR CORRECTION. IT BURNS!!!
Anyways, I think this map needs stairs to get to the second floor, less fiery rubble in the offices (as in non fiery rubble), a bit less colour correction, more cars in the parking lot, and more handguns. That's it, pretty neat map.
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You're all the most fucking heartless people
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Tyrant T100
Poster
Posts: 1725
The State sees all!
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« Reply #19 on: October 08, 2009, 06:47:28 PM » |
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Ok what Ajunk said about toning down the colour correction. I had to turn it off. I would highly recommend making the lifts unbridgeable, maybe make them crush objects caught on them. If you stand in the small alcove by the lift door, when it moves it forces you into the ceiling above it and then launches you out of the lift into the shaft.
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http://www.youtube.com/user/TyrantGrandburnin
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