Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 02:15:37 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [WIP]ttt_district
Pages: 1 2 [3]
Author Topic: [WIP]ttt_district  (Read 24672 times)
FF|NedStar
Poster

Posts: 1045


Look into my eyes.


« Reply #40 on: December 03, 2009, 10:30:43 AM »

Last I heard, its now one time use only.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #41 on: December 03, 2009, 12:43:34 PM »

Last I heard, its now one time use only.


That rigth.

Why did you read this? Read my post, i wasted my time to it!
Darkest_97
Poster

Posts: 286


Hi.


« Reply #42 on: December 05, 2009, 05:07:52 PM »

I love what that button does in the jail that was always broken. I always thought it did something i didnt notice, but never asked. Is there a way to get out after its pressed?
And how does the tester actually work? I pressed it once and the light just went out.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #43 on: December 12, 2009, 02:40:27 PM »

Finally got around to playing the new version, and I really like it. Couple of suggestions though.


    [li]I think you should remove the boxes that lead up to the tube that goes to the bar. That whole section can really really jam players up who are going opposite directions, so why not just make it one-way?[/li]
    [li]Remove the ladder from the open manhole. People from down there can get back using the stairs just as easily, and since the sewer is lined with water, it makes for an awesome getaway. [/li]
    [li]Remove the spawn in the gas room.[/li]

You're all the most fucking heartless people
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #44 on: December 12, 2009, 03:44:14 PM »

Finally got around to playing the new version, and I really like it. Couple of suggestions though.


    [li]Remove the spawn in the gas room.[/li]


Is there really s spawn in the gas room lol?
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #45 on: December 13, 2009, 12:04:34 AM »

One guy spawned in there 3 times in a row, all 3 of which he was traitor and was gassed for the lulz.

You're all the most fucking heartless people
Finparasite
Build Tester
*
Posts: 181



« Reply #46 on: December 13, 2009, 05:39:18 PM »

There is no spawnpoint in the tester. The guy must have been teleported there or something.
And yeah, I should make the manhole one way. Not sure about the bar tunnel, I think its a good way to sneak behind a camper inside the bar.

Fun fact: If you are lucky enough you can jump down to the manhole from the roof's of the construction site or the hotel. It's what you call an epic getaway.

Also: a5 will have a big change, propably the biggest update yet. I wont spoil it for you but I think you guys will love it.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #47 on: December 13, 2009, 06:13:38 PM »

We know about the roof getaway, and my suggestion of the ladder's removal is partly motivated by the fact that you often get caught on the ladder when making a getaway.

Anyways, I really don't see how you could make an update bigger than the last one. Good on you though.

You're all the most fucking heartless people
Finparasite
Build Tester
*
Posts: 181



« Reply #48 on: December 29, 2009, 04:56:35 AM »

A5 released!

Changelog
-Completely new prison
-New building: Diner
-Better 3D skybox
-Poker room
-Bug fixes

Download: http://www.filefront.com/15238879/ttt_district_a5.rar

Special thanks to:
Jossi Rossi, especially for making the brushwork of the new prison

Thanks to:
Wilson Wankhouse AKA Lost Hope
D4RkHaZz
My lovely sister :D
Swiftfreddy
eeny
Build Tester
*
Posts: 10242


+1


« Reply #49 on: December 29, 2009, 05:36:00 AM »

Yay! Can't wait to play this!

Nobody Expects the Malkavian Inquisition!
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #50 on: December 29, 2009, 05:52:54 AM »

Just a suggestion. Idk if its been suggested before but, how about allowing 1 Additional test attempt to be added every 60seconds of the round.
Firespray
Build Tester
*
Posts: 1447


:-(


« Reply #51 on: December 29, 2009, 05:55:07 AM »

Every 60 seconds? That seems far too often.

Quote
Z3RO: Tanners sister isnt bad looking :v
Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #52 on: December 29, 2009, 06:15:35 AM »

Every 60 seconds? That seems far too often.

But prevents spam testing.
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #53 on: December 29, 2009, 01:55:30 PM »

Endless tester, even with 60 seconds delay between tests, is overpowered.
« Last Edit: December 31, 2009, 10:26:56 AM by Lost Hope »

Why did you read this? Read my post, i wasted my time to it!
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #54 on: December 30, 2009, 07:59:42 PM »

What about every 3 or 4 minutes? Gives enough time for the traitors to do things while the tester is being "charged".

www.dnr-gaming.com
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #55 on: December 30, 2009, 08:02:20 PM »

I had this idea I was going to use if I made a map, but I know that's not going to happen. What about a tester where you put someone in to test, hit the button, then the person is able to get out and after 60 seconds it releases the results.

You're all the most fucking heartless people
tgp1994
Poster

Posts: 40


« Reply #56 on: September 25, 2010, 04:50:26 PM »

Download is gone :S

Could ZombieMaster.org possibly make a "map gallery"?
Gamerofthegame
Poster

Posts: 1533


I'm after you, Worbat!


« Reply #57 on: September 25, 2010, 07:49:42 PM »

Oh ho ho ho ho!

Silly fool, unless you plan on paying for that then hell no!
Pages: 1 2 [3]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [WIP]ttt_district « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 18 queries.