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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [WIP]ttt_district
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Author Topic: [WIP]ttt_district  (Read 24507 times)
PenisColada
Poster

Posts: 43


« Reply #20 on: October 27, 2009, 01:25:30 AM »

Can you please replace the stupid ass trigger_hurts with just some invisible walls? I don't like DYING because I accidentally walked to the edge of the map.
Finparasite
Build Tester
*
Posts: 181



« Reply #21 on: October 28, 2009, 04:02:22 PM »

Yeah, I will replace those meany triggers with clips soon.
Also Im gonna update the map very soon and improve it alot.
Finparasite
Build Tester
*
Posts: 181



« Reply #22 on: November 01, 2009, 12:32:24 AM »

A3 released!
Changelog:
-Day lighting
-Soundscapes
-Traitorchecker (shamelesly ripped for tGB)
-Fixes
-Better detail
-And some other stuff.

Download: http://www.filefront.com/14835465/ttt_district_a3.zip
Darkest_97
Poster

Posts: 286


Hi.


« Reply #23 on: November 04, 2009, 02:47:03 AM »

Awesomeness   :D

The traitor checker:
First of all i dont think it should be unlimited, because its really, really hard for traitors.
Second, i think if your going to keep the gas with the checker; then, if someone gets checked and there a traitor, have the door open automatically. Otherwise no traitors will ever go in because the will surely die.
And the top step up to the checker is still to high.

People say the checker ruins the map, but i think its a great addition. along with the other little things.
Like the car in the wall is sweet.
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #24 on: November 04, 2009, 04:52:47 AM »

Day lighting..?

You're all the most fucking heartless people
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #25 on: November 04, 2009, 05:56:13 AM »

Right before you updated I was going to say how hard this map is for traitors, now I haven't played A3, but it sounds impossible for traitors. The traitors need an advantage for taking people out on the roofs right now everyone just stares at each other for 15 minutes till the round is over, next limit guns and ammo having a surplus of guns is fun but makes it hard to attack 5innocents armed to the teeth and finially place guns in logical places such as shelfs and closets who would leave guns on the floor?

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #26 on: November 04, 2009, 06:03:44 AM »

Oh and finish ttt_ iceworld I've been looking foward to that ;)

EDIT: Damnit, hate when I double post. Just read the last couple of posts you had for iceworld, I could probably optmize it, if your okay with me doing that. I've fixed up a lot of my screw ups with optmizing. (and I really want it for TTT) If you want me to optmize it send the vmf to me and add me on steam.
« Last Edit: November 04, 2009, 06:09:44 AM by CrazyChicken »

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Lost Hope
Poster

Posts: 135

W.S Wankhouse


« Reply #27 on: November 04, 2009, 07:57:45 AM »

Right before you updated I was going to say how hard this map is for traitors, now I haven't played A3, but it sounds impossible for traitors. The traitors need an advantage for taking people out on the roofs right now everyone just stares at each other for 15 minutes till the round is over, next limit guns and ammo having a surplus of guns is fun but makes it hard to attack 5innocents armed to the teeth and finially place guns in logical places such as shelfs and closets who would leave guns on the floor?


I find this map easy for traitors unless somebody take advance from bugged unlimited traitor check.
You simply take silenced pistol or c4, plant c4 in apartments or cause massive paranoia with silenced and after this everything is finding last camping innocents.

Why did you read this? Read my post, i wasted my time to it!
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #28 on: November 04, 2009, 01:20:24 PM »

The map is fine. Some people are better than others, that's all.
« Last Edit: November 04, 2009, 01:38:04 PM by Ajunk »

You're all the most fucking heartless people
Finparasite
Build Tester
*
Posts: 181



« Reply #29 on: November 04, 2009, 01:50:52 PM »

Right before you updated I was going to say how hard this map is for traitors, now I haven't played A3, but it sounds impossible for traitors. The traitors need an advantage for taking people out on the roofs right now everyone just stares at each other for 15 minutes till the round is over, next limit guns and ammo having a surplus of guns is fun but makes it hard to attack 5innocents armed to the teeth and finially place guns in logical places such as shelfs and closets who would leave guns on the floor?

Actually, I find the map very easy for traitors, if you know how to play it right. Tip: c4 works like a dream in the prison or in the hotel.
Once when I was a traitor I planted c4 in the prison near the tester. When all the innocents were swarming the traitorchecker they did not hear the c4 cause of all the people were talking about the checker. 1 minute later they all went boom.

Oh and about the guns: When I started the map I had a idea that all the guns were in the prison and in the warehouse. However when I made the map and started thinking about the weapon placement I knew that I would not work cause then everyone would be in the prison trying to grab a gun. The reason why the guns are all on the floor is that I can really place them correctly because they are just errors to me in hammer. I should try the css material copying thing but for now I have been too lazy to mess whit the models.

Oh and btw, in a4 there will be only 2 tests at you disposal, so really think who to test.

Oh and finish ttt_ iceworld I've been looking foward to that ;)

EDIT: Damnit, hate when I double post. Just read the last couple of posts you had for iceworld, I could probably optmize it, if your okay with me doing that. I've fixed up a lot of my screw ups with optmizing. (and I really want it for TTT) If you want me to optmize it send the vmf to me and add me on steam.

Thanks for the offer but the map really is a mess, I might aswell just remake the whole thing. Of course if you really want to I can send you the .vmf
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #30 on: November 05, 2009, 02:15:31 AM »

Hmm, must have been bad luck when I played cause all the traitors failed (including me).

And as for the weapons being errors I remember there should be a way to get the models to show in hammer and its not hard either I'll see if I can find a example of setting that up.

As for iceworld I'd like to take a look at it if you don't mind ;)
If it is as bad as you say I'll let you redo or forget about it, but if I can optimize it for you you can add another map to TTT.

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Finparasite
Build Tester
*
Posts: 181



« Reply #31 on: November 05, 2009, 09:54:58 PM »

Ok, Ill add you on steam so I can send it to you, but remember, it really is just garbage.
So, what is your steam name?
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #32 on: November 05, 2009, 11:34:30 PM »

Ok, Ill add you on steam so I can send it to you, but remember, it really is just garbage.
So, what is your steam name?


http://steamcommunity.com/id/CrazyChickenMFK

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Finparasite
Build Tester
*
Posts: 181



« Reply #33 on: December 02, 2009, 06:44:48 PM »

A4 released!

Changelog
-Added new area: sewers
-Added new area: gun range
-Added new area: bar
-Fixed some exploits and bugs
-Changed some areas
-Some other stuff

Download: http://www.filefront.com/15044993/ttt_district_a4.rar

The filesize is pretty big because of all the custom stuff that was required in the new areas.

Thanks to:
My sister :D
Lost Hope
D4RkHaZz
Jossi Rossi
Some other people
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #34 on: December 02, 2009, 06:47:00 PM »

A4 released!

Changelog
-Added new area: sewers
-Added new area: gun range
-Added new area: bar
-Fixed some exploits and bugs
-Changed some areas
-Some other stuff

Download: http://www.filefront.com/15044993/ttt_district_a4.rar

The filesize is pretty big because of all the custom stuff that was required in the new areas.

Thanks to:
My sister :D
Lost Hope
D4RkHaZz
Jossi Rossi
Some other people


District is currently my favorite map. I look forward to these new areas. Also, is there something im missing here or does your sister actually help with making maps.

I would also like to QFT something.
The map is fine. Some people are better than others, that's all.
« Last Edit: December 02, 2009, 06:48:54 PM by ball2hi »
Finparasite
Build Tester
*
Posts: 181



« Reply #35 on: December 02, 2009, 07:16:57 PM »

My sister is a big fan of ttt and insisted to make the textures. She is very good with photoshop so yeah...
ball2hi
Poster

Posts: 217


~Xbye, manipulation, deception, destruction.


« Reply #36 on: December 02, 2009, 07:25:27 PM »

My sister is a big fan of ttt and insisted to make the textures. She is very good with photoshop so yeah...

Ah.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #37 on: December 02, 2009, 07:36:57 PM »

Man district has been my favorite map since a2, I'm really excited to play this. :D

www.dnr-gaming.com
eeny
Build Tester
*
Posts: 10242


+1


« Reply #38 on: December 02, 2009, 07:41:00 PM »

District grew on me, I am excited.

Nobody Expects the Malkavian Inquisition!
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #39 on: December 03, 2009, 05:30:16 AM »

Wow looking foward to testing out the map, I hope you changed the traitor checker/gas room a bit so it isn't quite so exploitable, well not exploitable but its very annoying to me :S
« Last Edit: December 03, 2009, 05:34:19 AM by CrazyChicken »

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Pages: 1 [2] 3
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