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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [WIP] ttt_cluedo_b5
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Author Topic: [WIP] ttt_cluedo_b5  (Read 20781 times)
JossiRossi
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« on: September 30, 2009, 07:02:40 PM »

This map is a recreation of the Clue game board down to a pretty fine detail where I was able to. The map is a tad small as a result, this may be a benefit or a detriment. If it's too small the map will expand to include a few outdoor areas. Currently all the is missing is the warps from the corner rooms as I've not really found an elegant solution to it. If the map needs expanding a wine cellar and tunnels will likely be the first to be added. Be warned this is a very CS:S content heavy map, so if you don't have that mounted in gmod (which you should anyway) then you will have issue with the map.

Some areas are better detailed because of what I had available for props and such.

Pictures:
http://img.photobucket.com/albums/v202/JossiRossi/ttt_cluedo_b10000.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_cluedo_b10001.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_cluedo_b10002.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_cluedo_b10003.jpg
http://img.photobucket.com/albums/v202/JossiRossi/ttt_cluedo_b10004.jpg

Link: http://www.filefront.com/14875073/ttt_cluedo_b5.zip
Changelog

B5
All players start with a deagle.
Randomized powerful gun spawns. They spawn in 1 of 3 places each. There's a few placement bugs I can't seem to iron out.
Now only 1 of each powerful gun, added both HUGE and m16.
Few graphical fixes and other bugs.
Added Discombobulator nades.
Access to some balconies.

B4
http://www.filefront.com/14728275/ttt_cluedo_b4.bsp
Made the outside of the house look prettier.
Changed gun distribution. There are 2 of each powerful weapon and all players spawn with 50% of either pistol or Deagle. Ammo changed appropriately.

B3
http://www.filefront.com/14642845/ttt_cluedo_b3.bsp/
Expanded Front of House and Added Carriage House
Changed the outdoors look. Nothing fancy really.
Fixed some intangible props and made others not obstruct people.
Made shadows not blue.
Displacements for ground, nothing extensive.
Maybe some other fixes I forgot.

B2
Added wine cellar and some underground paths.
Added warps and secret doors to corner rooms.
All glass breakable to get outside.
Outdoor sections.
« Last Edit: November 07, 2009, 04:53:13 AM by JossiRossi »

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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eeny
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+1


« Reply #1 on: September 30, 2009, 07:05:07 PM »

Dling, it looks like C4 will be able to do a good amount of damage here.

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Secone
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« Reply #2 on: September 30, 2009, 07:06:20 PM »

Nice!

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9:19 PM - Nel: Why is my 16 year old son married to a 20 year old man
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Soduka
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« Reply #3 on: September 30, 2009, 07:22:17 PM »

You sure can get these maps out fast, still working on mine, though you did have a bit of a head start. ;)
OctaneHugo
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hey, prince, you need a shave


« Reply #4 on: September 30, 2009, 07:26:02 PM »

Oh my God Jossi you're awesome have my children.


Also, this map should be at night, since that's totally when Clue takes place.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
FF|NedStar
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Look into my eyes.


« Reply #5 on: September 30, 2009, 08:54:12 PM »

Making it night + adding some ambiance sounds like thunder and creeking doors would be awesome.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
sulkdodds
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I AM THE SON OF DOG


« Reply #6 on: September 30, 2009, 09:04:16 PM »

Very clever idea. Personally, without trying to detract too much from the artificiality of a Cluedo board, I'd make the house look as if it had actually been fortified a little by an actual terrorist gang who actually took it over. A bit po-mo, but amusing.

if I were not Sulkdodds, I should wish to be Diogenes
Bad King Urgrain
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« Reply #7 on: September 30, 2009, 09:11:50 PM »

This is a pretty obvious one if you've played on a full server, but I'd suggest going a little easier on the grenades, or spread them out more. People spam smoke grenades right now. Being unable to walk through half the corridors due to the smoke's effectiveness indoors is likely to get old quite quickly.

I don't want to argue against the presence of smoke grenades, in fact I like that smart traitors could plant a c4 in very good spots without it getting disarmed by using smoke well. It's just a bit too spammy right now.
eeny
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+1


« Reply #8 on: September 30, 2009, 10:13:31 PM »

Yeah, needs to bigger. Alot bigger.

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Pestoolio
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« Reply #9 on: September 30, 2009, 11:15:16 PM »

It was ajunk in the ballroom with the shotgun!
Shadow_Archmagi
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Zeppking


« Reply #10 on: October 01, 2009, 01:07:53 AM »

<3

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Gamerofthegame
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« Reply #11 on: October 01, 2009, 02:30:24 AM »

Needs to be bigger, less literal (Actually make places pretty, come on now) and it needs secret passages and junk. Outdoors would be a plus, too.
JossiRossi
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Now touching you ever so slightly less.


« Reply #12 on: October 01, 2009, 03:36:57 AM »

Got an update changelog in first post.

Link: http://www.filefront.com/14633781/ttt_cluedo_b2.bsp

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

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Charles445
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I LOVE THIS AVATAR


« Reply #13 on: October 01, 2009, 04:09:44 AM »

Why didn't I think of this  :S

Good work Jossi.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

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Ajunk
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ಠ_ಠ


« Reply #14 on: October 01, 2009, 04:52:21 AM »

I believe Nipper made a Clue map for CS:S (based off the movie). It's really well done, and you should check it out. In my opinion, the original would actually be perfect for TTT, but I'm not sure if you could get him to release a version, so I'd just use it for inspiration.

You're all the most fucking heartless people
Finparasite
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« Reply #15 on: October 01, 2009, 11:48:03 AM »

Ohohoho! So many awesome maps are popping up! And I thought I woud be the first! Silly me.
Oh yeah and the map looks beatyfull.
« Last Edit: October 01, 2009, 11:49:06 AM by Finparasite »
JossiRossi
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Posts: 2351


Now touching you ever so slightly less.


« Reply #16 on: October 02, 2009, 06:14:19 PM »

I completed some fixes for b3. Changelog in first post as usual. Getting close to being final really I feel.

Link: http://www.filefront.com/14642845/ttt_cluedo_b3.bsp

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
JossiRossi
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Posts: 2351


Now touching you ever so slightly less.


« Reply #17 on: October 15, 2009, 05:41:07 PM »

I updated to b4. I changed how guns are distributed and we'll see how that works. All players spawn with a 50% chance of deagle or pistol, and there are now only 6 second level guns on the map. We'll see how it plays, as it's a pretty big change.

Link: http://www.filefront.com/14728275/ttt_cluedo_b4.bsp

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
ibor10
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Posts: 44


« Reply #18 on: October 15, 2009, 08:34:15 PM »

All players spawn with a 50% chance of deagle or pistol...

Very bad.
...there are now only 6 second level guns on the map.

Very Good.
lol
darkhazz
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I just look like i'm interested.


« Reply #19 on: October 17, 2009, 03:04:51 AM »

The new cluedo is better than sex.
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