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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1716661 times)
AndyTheGeeky
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Posts: 3026


Wannabe Zoidberg


« Reply #2500 on: March 04, 2010, 12:19:39 AM »

The same way I get this weird glitch every time I press spacebar where I fly into the air slightly.

And here I thought that was just me!


But let's not spin the thread out of control now.

Signature Pending...
JoTheShmo
Poster

Posts: 214



« Reply #2501 on: March 04, 2010, 02:28:16 AM »

I mean pressing control makes the mouse pop up, meaning I can't aim to look around until I press control again. This is a problem because I like to move around slowly (by pressing control) and the mouse doesn't do anything useful when up.

It's really fine though, I was just saying.
Nel
Poster

Posts: 1811



« Reply #2502 on: March 04, 2010, 11:29:11 PM »

The mouse is there to move through the tips if you want, it's not a glitch in any way.
Blitzy!
Poster

Posts: 55



« Reply #2503 on: March 07, 2010, 02:24:56 AM »

Apparently, you can still accidentally pull out a traitor weapon when you drop your gun. Horrifically horrible when you're asked to drop your rifle and you accidentally pull out a C4 when you do.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #2504 on: March 07, 2010, 08:48:53 AM »

I've noticed what happens is if it was your previously equipped weapon it will pop out, I try to make it a point to NEVER have it my previous weapon unless I'm going to knife someone.

www.dnr-gaming.com
Andyp
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Posts: 646



« Reply #2505 on: March 07, 2010, 01:23:08 PM »

I sometimes get a glitch where I buy a traitor weapon and then without even bringing it out or mistakenly pressing it, people claim to have seen it.

I assume thats similar to how the crowbar goes invisible or how some people seem to have a knife but their innocent, or sometimes traitor but they claim they never had it out XD.

The true Anthem of England: http://www.youtube.com/watch?v=QJNic_XSwBo&feature=related
JoTheShmo
Poster

Posts: 214



« Reply #2506 on: March 10, 2010, 12:37:46 AM »

The mouse is there to move through the tips if you want, it's not a glitch in any way.

Even after I close the menu it happens.

Also sometimes I'll buy a traitor item, not receive it, and lose a credit.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #2507 on: March 10, 2010, 08:23:30 PM »

I've noticed that happens if you try and change weapons immediately after pressing the button to buy the weapon.
Also, sometimes I buy a radar and it doesn't work, it's like I never bought it.

www.dnr-gaming.com
Chief Tiger
Poster

Posts: 31


What.


« Reply #2508 on: March 11, 2010, 09:58:04 PM »

So for how long is BKU not going to update TTT? Because if it's going to be for quite a while, then I'm going to do several small changes to the code.

Action speaks louder than words but not nearly as often.
JoTheShmo
Poster

Posts: 214



« Reply #2509 on: March 12, 2010, 02:54:21 AM »

Once again, only posting this here for reference in case anyone wants to update TTT and fix it.

When you die/kill yourself as a detective with unspent credits, then search your body, the little "Search this body to receive unspent credits." thing goes away. I am not sure if you actually take the credits from the body, and I'm not sure if the same thing is true for traitors. I also think that the text shouldn't even pop up if you're dead.
Chief Tiger
Poster

Posts: 31


What.


« Reply #2510 on: March 12, 2010, 03:11:30 AM »

Quick question, in what file was the most latest update fixed in? I have the update before it and I have already edited a lot of shit, so I just would like to know what file it was.

Action speaks louder than words but not nearly as often.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2511 on: March 12, 2010, 08:59:50 AM »

So for how long is BKU not going to update TTT? Because if it's going to be for quite a while, then I'm going to do several small changes to the code.

I don't plan to update again unless something unexpected happens, like a gmod update breaking things.

Once again, only posting this here for reference in case anyone wants to update TTT and fix it.

I should note that other people releasing modified versions of TTT is not legally allowed right now. Of course, people could fix it for their own servers.

Once the results of the fretta contest are in I will most likely release the code under an open source license, which would allow anyone to distribute modified/patched versions (rather than only running them on their own server).

So someone could then take over and release updates, though in practice I'm not sure how likely that is to happen.

When you die/kill yourself as a detective with unspent credits, then search your body, the little "Search this body to receive unspent credits." thing goes away. I am not sure if you actually take the credits from the body, and I'm not sure if the same thing is true for traitors. I also think that the text shouldn't even pop up if you're dead.

It is impossible to retrieve credits as a spectator, so this is likely to be cosmetic only (indeed, it would be better if spectators did not see the hint at all).

Quick question, in what file was the most latest update fixed in? I have the update before it and I have already edited a lot of shit, so I just would like to know what file it was.

player.lua

diff:
diff -r 268c2007805f -r edb272d6b8df gamemode/player.lua
--- a/gamemode/player.lua      Sat Feb 27 20:12:53 2010 +0100
+++ b/gamemode/player.lua      Sun Feb 28 14:09:40 2010 +0100
@@ -604,7 +604,7 @@

    -- If found by detective, send to all, else just the finder
    local receiver = ply
-  if ply:IsDetective() then receiver = nil end
+  if ply:IsActiveDetective() then receiver = nil end

    -- Send a message with basic info
    umsg.Start("ragsrch", receiver)
worbat
Santaman
****
Posts: 13027


Fnar Fnar Fnar


« Reply #2512 on: March 12, 2010, 09:21:07 AM »

Coming soon. TTT2: The Terrorists strike back!

Shadow:  Ben's secret name is ben

my god
Joest
Build Tester
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Posts: 10501


ZM's Resident Furfag


« Reply #2513 on: March 12, 2010, 12:28:37 PM »

TTT2: Terror in Troublist Town

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
UnInvincible
Build Tester
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Posts: 4841


SANTA SHAMBLER SEIZURE!


« Reply #2514 on: March 12, 2010, 05:14:43 PM »

I'm more fond of Ajunk's Conundrum in Counter-Terrorist County idea.

my game keeps crashing as it loads, (i have all the expansion packs including the apartment life) and i am hearing that it might possibly be a custom content problem? how do i remove custom content?
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #2515 on: March 12, 2010, 06:39:26 PM »

Actually it was Catastrophe in Counter-Terrorist County, and I too am way more fond of it.

You're all the most fucking heartless people
UnInvincible
Build Tester
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Posts: 4841


SANTA SHAMBLER SEIZURE!


« Reply #2516 on: March 12, 2010, 06:48:12 PM »

O yes, I thought Conundrum didn't sound quite right.

my game keeps crashing as it loads, (i have all the expansion packs including the apartment life) and i am hearing that it might possibly be a custom content problem? how do i remove custom content?
Chief Tiger
Poster

Posts: 31


What.


« Reply #2517 on: March 14, 2010, 04:23:36 AM »

Not to be a bother BKU, but uh...

Lua Error: ERROR: GAMEMODE:'DoPlayerDeath' Failed: terrortown\gamemode\player.lua:792: attempt to call method 'IsActiveDetective' (a nil value)

:(

Action speaks louder than words but not nearly as often.
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #2518 on: March 14, 2010, 07:07:41 AM »

I'm going to preemptively ask this for tGB:

"What was happening? What went wrong? I can't do anything if you don't tell me what happened."

You're all the most fucking heartless people
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2519 on: March 14, 2010, 09:18:02 AM »

The best part about Chief's bug reports is that they're often not my fault. In this case, you've done something that has caused the functions defined in player_ext_shd.lua not to be there. I do not know how or why.
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