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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1699540 times)
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #2220 on: January 30, 2010, 10:15:29 PM »

Guns are balanced.

Traitor/innocent win/loses is about even, or at least it was the last time I played it.

You're all the most fucking heartless people
Killroy
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Posts: 1541


« Reply #2221 on: January 30, 2010, 11:46:39 PM »

while the deagle is powerful but inaccurate.


ehwot.

I don't know what you're talking about, I kill everything with that thing. At all ranges.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Joest
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ZM's Resident Furfag


« Reply #2222 on: January 31, 2010, 01:54:52 AM »

Ajunk! You're not supposed to double post!

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #2223 on: January 31, 2010, 02:38:14 AM »

I hate Killroy.

You're all the most fucking heartless people
Killroy
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Posts: 1541


« Reply #2224 on: January 31, 2010, 03:22:31 AM »

I can't imagine why.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Nuke333
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Posts: 13


Nuke here now


« Reply #2225 on: January 31, 2010, 03:56:23 AM »

Hey guys how do you bind the teleport to a key so that way you can teleport without switching to it.
JossiRossi
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Posts: 2351


Now touching you ever so slightly less.


« Reply #2226 on: January 31, 2010, 04:32:20 AM »

I don't think you can, nor should you be able to. I dislike the idea of someone being able to shoot while teleporting.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Bad King Urgrain
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Posts: 12276



« Reply #2227 on: January 31, 2010, 08:40:02 AM »

You can't. At best you might be able to have a bind that switches to slot 7 and then fires.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #2228 on: January 31, 2010, 05:29:48 PM »

While I realize that more traitor items is the last thing we need, I just thought of one: Air cannon.

Basically, it's like a shootable push. Uses the RPG model and has rechargeable (1 min) shots. When fired, it travels (invisibly) in a straight line and knocks back everyone in the way. The shots are silent but you look pretty obvious with it out.

Thoughts?

You're all the most fucking heartless people
tehshadow
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Posts: 81


Detective Slowpoke- The Fanciest Detective


« Reply #2229 on: January 31, 2010, 08:35:33 PM »

Do you think that it would be possible to add a toggle for damage reduction on the karma system.

I am not painting myself blue and making a forehead vagina out of paper mache. >:/
Bad King Urgrain
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Posts: 12276



« Reply #2230 on: January 31, 2010, 08:42:18 PM »

While I realize that more traitor items is the last thing we need, I just thought of one: Air cannon.

Basically, it's like a shootable push. Uses the RPG model and has rechargeable (1 min) shots. When fired, it travels (invisibly) in a straight line and knocks back everyone in the way. The shots are silent but you look pretty obvious with it out.

Thoughts?

Eh, Discombobulator. I'd rather save the RPG for something more interesting.

Do you think that it would be possible to add a toggle for damage reduction on the karma system.

No. Karma is hard enough for (new) players to figure out without also adding the possibility of karma being enabled but without consequences. Just turn it off and look at people's scores instead.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #2231 on: January 31, 2010, 09:05:08 PM »

Eh, Discombobulator. I'd rather save the RPG for something more interesting.
Like what?

You're all the most fucking heartless people
Bad King Urgrain
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Posts: 12276



« Reply #2232 on: January 31, 2010, 09:21:45 PM »

I don't know yet. Maybe a detective item, maybe a traitor item, maybe I'll leave it unused just to taunt you.
Killroy
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Posts: 1541


« Reply #2233 on: January 31, 2010, 09:35:20 PM »

I actually like the air cannon idea.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Ajunk
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Posts: 14000


ಠ_ಠ


« Reply #2234 on: January 31, 2010, 09:36:50 PM »


You're all the most fucking heartless people
lynx
Poster

Posts: 34

[VD-Owner]


« Reply #2235 on: February 01, 2010, 03:46:51 AM »

One issue I am having...
Using ASS_Mod on a test server with the latest build it gets stuck in the prep stage.

Venatus Defero Owner
Pulsar Effect Admin
that guy
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Posts: 1190



« Reply #2236 on: February 01, 2010, 05:03:14 AM »

BUG:
During the round now spectators can not see who is controlling the propsbut right when the round ends they can see each other.

I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
Blan21
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Posts: 24


Tasteless wolf


« Reply #2237 on: February 01, 2010, 05:20:13 AM »

Ok i got this idea from the game hidden: source

Make a laser trip mine (that innocents either cannot see, or make it super small and super hard to see) that gives the person who set it some kind of notification that a person went through it, and if it was a traitor or innocent. It's similar to radar in the fact that you know where people are, but it never has to wait to update.

Pros: instantly know if a person is in an area (and if they are traitor/innocent)
make great traps for innocents
know if a person is near a place where you put a c4/dead body/radio/teleporter location
with radar, you lack depth perception, but not with this (you can't tell if a person is in a room or the one behind it)

cons: only covers small areas
you only get 3 of them
other traitors cannot see your notifications, you must alert your team!

you could always modify this idea, make it do other things, you can decide.
« Last Edit: February 01, 2010, 05:22:22 AM by Blan21 »
Ajunk
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ಠ_ಠ


« Reply #2238 on: February 01, 2010, 05:47:15 AM »

It would be useful if the traitors were camping, which they never do. Could make a neat detective item though.

You're all the most fucking heartless people
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #2239 on: February 01, 2010, 09:23:58 AM »

It wouldn't work as detective item either if it revealed traitor/innocent, cause you could plant it on a doorway and just make everyone march through while you watch it.

One issue I am having...
Using ASS_Mod on a test server with the latest build it gets stuck in the prep stage.

I do not know what ASS_Mod is. See if there are errors in the server console.

BUG:
During the round now spectators can not see who is controlling the propsbut right when the round ends they can see each other.

D'oh. Fixed for next version.
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