Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 21, 2024, 08:02:04 PM
News:
Zombie Master 2 discussion
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Garry's Mod 13
Pages:
1
[
2
]
Author
Topic: Garry's Mod 13 (Read 45062 times)
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #20 on:
March 04, 2012, 03:52:58 PM »
Yeah, I saw, but then stuff like
this
just breaks everything again.
It's no use trying to fix things when garry constantly breaks gmod. I'm going to wait until things are more stable. At that point I could fix things in an afternoon, whereas now I have to waste time dealing with broken stuff and things that are going to change next beta update.
«
Last Edit: March 04, 2012, 03:55:33 PM by Bad King Urgrain
»
Pages
:
1
[
2
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Garry's Mod 13
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.007 seconds with 17 queries.
Loading...