nrich588
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Posts: 253
WzG Owner
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« on: December 07, 2011, 09:00:18 PM » |
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Anyone have any suggestions? Once I finally finish arming all the existing maps, I may start work on a new one. Just thinking about brainstorming some stuff.
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Tommynator
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Posts: 173
Tommynator is a traitor!
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« Reply #1 on: December 07, 2011, 09:34:03 PM » |
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Rats map for TTT? ... ..... :D
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sniperduck
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Posts: 178
|:NxS:| Staff! :D
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« Reply #2 on: December 07, 2011, 10:23:08 PM » |
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Rats map for TTT? ... ..... :D
No. Please no. How about a... i got nothin'
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Overtime these forums have made me an asshole. ;D (TTT subforum) |:NxS:| Custom TTT Server: source.nxs-gaming.com:27016 |:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016 |:NxS:| Fretta: <COMING SOON>
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WSW
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Posts: 13
Something Old, Something New
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« Reply #3 on: December 07, 2011, 10:28:34 PM » |
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Space ship inspired by Alien movies.
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Shifty Pete
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Posts: 74
Shifty_Pete.exe
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« Reply #4 on: December 08, 2011, 06:59:44 AM » |
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The best TTT map ever needs:
- A place for innocents to suicide and/or have fun (Lighthouses, towers and large pits are good for this) - Radios. People love radios. Especially ones with that bogan country music playing. - A secluded area where traitors can lurk and kill any lone innocents that might wander inside (Dark cave or underground area?) - A spectator course! Bitches love spectator courses. - Secrets. Hidden doors, secret levers (maybe a deathtrap) - Shit that does shit. (eg. My body-to-melon maker on ttt_plaza) - To not look like shit. (Too many crappy TTT maps with ugly fog and horrible geometry.) - To be optimised! Not everyone has a beastly computer. Try to optimise your maps as much as possible. See how well Half-Life 2 runs? Replicate that. The players will thank you. - To have a proper, unique name. Very few are going to choose it if you call it ttt_shitmap.
That's all I can really think of at the moment.
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http://www.steamcommunity.com/id/shifty_pete
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Darkest_97
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Posts: 286
Hi.
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« Reply #5 on: December 08, 2011, 02:14:57 PM » |
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No tons of stupid inescapeable traps.
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Anonymous
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Posts: 126
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« Reply #6 on: December 08, 2011, 04:25:07 PM » |
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Maybe, a map called ttt_towers? Clue in the name :)
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I DO NOT HAVE A MOTHERFUCKING SERVER.
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sniperduck
Poster
Posts: 178
|:NxS:| Staff! :D
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« Reply #7 on: December 08, 2011, 07:59:07 PM » |
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Have 2 ways into every area... this is great for ttt since it makes it hard too camp with you having to cover two doors and doesn't create death traps.
Suggestion: a bunch of tree houses interconnected but you also still be able to walk arounf on the ground at the bottom of these tree houses.
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Overtime these forums have made me an asshole. ;D (TTT subforum) |:NxS:| Custom TTT Server: source.nxs-gaming.com:27016 |:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016 |:NxS:| Fretta: <COMING SOON>
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nrich588
Poster
Posts: 253
WzG Owner
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« Reply #8 on: December 08, 2011, 08:56:00 PM » |
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I don't really wanna mess with displacements too much...I may try like something underground, my preference to a ttt map.
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GrayScare0
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Posts: 404
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« Reply #9 on: December 09, 2011, 01:00:53 AM » |
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The best TTT map ever needs: - A place for innocents to suicide
No, it really does not. Encouraging such behavior is detrimental to the game. Have 2 ways into every area
This is definitely necessary. Many maps are completely broken because they don't follow this rule (White House is perhaps the best example of this).
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nrich588
Poster
Posts: 253
WzG Owner
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« Reply #10 on: December 17, 2011, 07:49:34 AM » |
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I think a few rooms with only one door wouldn't be bad, but leave it to two maybe three?
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Cush
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Posts: 79
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« Reply #11 on: December 21, 2011, 07:53:26 AM » |
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Yeah there needs to be a dead end at some point, but say a building should have more than one entrance/exit, be it multiple doors, windows, roof etc. The biggest problem with loads of maps is that areas dont have enough escape routes, so you take one shot as a Traitor and instantly everyone knows where it came from / there is no escape without a teleporter.
Clue is the best example of this. Its a tiny map with individual rooms, but it actually works because of the secret tunnels.
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Anonymous
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Posts: 126
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« Reply #12 on: December 21, 2011, 04:54:14 PM » |
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Clue is the best example of this. Its a tiny map with individual rooms, but it actually works because of the secret tunnels.
What he said.
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I DO NOT HAVE A MOTHERFUCKING SERVER.
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Anonymous
Poster
Posts: 126
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« Reply #13 on: December 21, 2011, 04:59:05 PM » |
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Rats map for TTT? ... ..... :D
ttt_mansionrats ... ttt_bathroomrats ttt_bedroomrats
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I DO NOT HAVE A MOTHERFUCKING SERVER.
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sniperduck
Poster
Posts: 178
|:NxS:| Staff! :D
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« Reply #14 on: December 21, 2011, 07:57:07 PM » |
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ttt_mansionrats ... ttt_bathroomrats ttt_bedroomrats
ttt_RatsInaRat (not real)
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Overtime these forums have made me an asshole. ;D (TTT subforum) |:NxS:| Custom TTT Server: source.nxs-gaming.com:27016 |:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016 |:NxS:| Fretta: <COMING SOON>
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