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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT problems since update?
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Author Topic: TTT problems since update?  (Read 20792 times)
TaurShip
Poster

Posts: 9


« Reply #20 on: October 24, 2011, 11:45:52 PM »

My personal server is windows. I do not know about my communities, but I've never had a problem with the files before the update. They were always mapname.txt.

Is there a more advanced debugger available? If I had one I'm sure I can fix it.
tgp1994
Poster

Posts: 40


« Reply #21 on: December 21, 2011, 05:43:52 PM »

Any idea when your patch is going to be pushed out in an update, BKU? I was just having the same issue today, where recharge scripts seemed broken, and your updated lua file fixed everything. Seems like we're just waiting for the update to be pushed to gmod.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #22 on: December 21, 2011, 06:59:44 PM »

I believe it won't be shipped until the gmod beta ends and gmod 13 is released. Garry is not doing any in-between updates unless gmod breaks completely, which should actually happen a lot less since last update (because gmod now has its own engine files, TF2 updates won't affect it anymore).

A .zip release of v28 (which is basically the version in gmod + the updated lua file) is also available at the site.
tgp1994
Poster

Posts: 40


« Reply #23 on: December 22, 2011, 06:11:40 AM »

Alright, that makes sense.

Perhaps this topic could be stickied until Gmod 13 goes live?
PAL-18
Poster

Posts: 36



« Reply #24 on: December 24, 2011, 02:19:46 AM »

nm opening new thread
« Last Edit: December 24, 2011, 02:27:28 AM by PAL-18 »
sniperduck
Poster

Posts: 178


|:NxS:| Staff! :D


« Reply #25 on: December 24, 2011, 02:24:32 AM »

Im getting problems too.

Weapons float after dropping them (including a thrown traitor knife) and the Mac doesnt need to be reloaded.  90 rounds can be fired in 11 seconds.

Also, weapon holstering/arming doesnt have any animations (like the deagle spinning).




totally diff issue.

Overtime these forums have made me an asshole. ;D (TTT subforum)
|:NxS:| Custom TTT Server: source.nxs-gaming.com:27016
|:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016
|:NxS:| Fretta: <COMING SOON>
PAL-18
Poster

Posts: 36



« Reply #26 on: December 24, 2011, 04:04:42 AM »

Badking, im using version 28 (the latest one you posted on this site) and rearm scripts are still broken in some of my maps.
« Last Edit: December 24, 2011, 04:06:54 AM by PAL-18 »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #27 on: December 24, 2011, 08:51:16 AM »

Send me/post one of the breaking ones. Preferably the one for the smallest/quickest loading map of the bunch (easier for testing).
« Last Edit: December 24, 2011, 08:52:33 AM by Bad King Urgrain »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #28 on: December 25, 2011, 10:01:54 AM »

Tested your script. I don't see anything wrong with the file itself, and it worked perfectly on my own server (updated to the newest versions right before testing).

Only issue I can see is that it has only 16 spawns, so if you're running with more players that might cause problems.
PAL-18
Poster

Posts: 36



« Reply #29 on: December 27, 2011, 11:18:23 PM »

Ah, i think thats it.  I ran my new server with 20 players.
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