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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Non-TTT maps problem
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Author Topic: Non-TTT maps problem  (Read 7017 times)
Tommynator
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« on: October 10, 2011, 06:48:58 PM »

Hi,

I don't know why, but in all Non TTT maps (rearmed or without txt) the players don't spawn in preparing, but they do @ round start.
What can cause this? Thanks
BipolarDiZ
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« Reply #1 on: October 10, 2011, 07:48:02 PM »

I have only had this issue with dm_richland and it was fixed with a new rearm. I don't know what the issue is though. Try rearming it again, might work.

BipolarDiZ is bipolar.
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Willdy
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« Reply #2 on: October 14, 2011, 03:10:19 PM »

We have it for dm_richland also, does anyone have any ideas? :D
Tommynator
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« Reply #3 on: October 14, 2011, 06:21:53 PM »

Sorry for late answer.
I tried rearming several times, it doesn't works. I think I should review TTT spawning code and find an "alternative" way...
BipolarDiZ
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« Reply #4 on: October 14, 2011, 08:51:54 PM »

Also something that might have fixed it for us is this: http://ttt.badking.net/guides/faq

IDK if you are using linux but i did that sometime around when I was having the issue as well as with the rearming. Its the first faq.

BipolarDiZ is bipolar.
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Tommynator
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« Reply #5 on: November 04, 2011, 10:44:50 AM »

Just debbuged. I realized that problem was with "ImportSettings" function @ ent_replace.lua
So I did that


local function ImportSettings(map)
  if not ents.TTT.CanImportEntities(map) then return end
  MsgN("test 1...")
  local fname = "../maps/" .. map .. "_ttt.txt"
  print(fname)
  MsgN("test 2...")
  local buf = file.Read(fname)
  MsgN("test 3...")
  local settings = {}
  MsgN("test 4...")
  print(buf)
  local lines = string.Explode("\n", buf)
  MsgN("test 5...")
  for k, line in pairs(lines) do
     if string.match(line, "^setting") then
        local key, val = string.match(line, "^setting:\t(%w*) ([0-9]*)$")
val = tonumber(val)
        if key and val then
settings[key] = val
        else
           ErrorNoHalt("Invalid line " .. k .. " in " .. fname .. "\n")
        end
     end
  end
     MsgN("RETURRRNNNN...")
  return settings
end


The result is :


Weapon/ammo placement script found, attempting import...
Reading settings from script...
test 1...
../maps/cs_assault_ttt.txt
test 2...
test 3...
test 4...
nil
Timer Error: [@lua\includes\extensions\string.lua:34] bad argument #1 to 'string_gmatch' (string expected, got nil)


I'm not a lua pro, I have no idea about the cause of this. Please help me :<
« Last Edit: November 04, 2011, 11:02:47 AM by Tommynator »
Bad King Urgrain
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Posts: 12276



« Reply #6 on: November 04, 2011, 06:59:57 PM »

That is the problem fixed by this: http://www.zombiemaster.org/smf/index.php?topic=11222.msg446331#msg446331

The one garry was supposed to have fixed in a subsequent update except he didn't.

Seeing as it's not looking likely he'll fix it properly, I guess I'll have to put up a new .zip this weekend. And poke garry for SVN/beta access. :effort:
moarx
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Posts: 40


« Reply #7 on: November 05, 2011, 12:35:56 AM »

That is the problem fixed by this: http://www.zombiemaster.org/smf/index.php?topic=11222.msg446331#msg446331

The one garry was supposed to have fixed in a subsequent update except he didn't.

Seeing as it's not looking likely he'll fix it properly, I guess I'll have to put up a new .zip this weekend. And poke garry for SVN/beta access. :effort:


He didn't give you beta access right away?
Mr. Gash
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Posts: 382


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« Reply #8 on: November 05, 2011, 01:27:40 AM »

He didn't give you beta access right away?

That's actually a bit surprising... And now I wonder how long it will take to fix what will be broken after he updates (that is, if BKU never gets beta access).
BipolarDiZ
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« Reply #9 on: November 05, 2011, 01:46:47 AM »

Well, Garrys is going to be giving more and more keys as it goes on. With that said someone who a key could just test the gamemode for him. Tons of fp threads about testing gms for beta. Also Garry himself said there shouldn't be any changes that someone can't fix in a little bit.

BipolarDiZ is bipolar.
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moarx
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Posts: 40


« Reply #10 on: November 06, 2011, 07:03:12 AM »

Well, Garrys is going to be giving more and more keys as it goes on. With that said someone who a key could just test the gamemode for him. Tons of fp threads about testing gms for beta. Also Garry himself said there shouldn't be any changes that someone can't fix in a little bit.


I'm just a bit surprised considering it sounded as if (based on Garry's post about it) the first people to get beta access would be gamemode developers.
BipolarDiZ
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« Reply #11 on: November 06, 2011, 05:29:06 PM »

Yeah the first people were the most respected and so on so forth but I think it's ones that are more or less currently developing.

BipolarDiZ is bipolar.
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