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November 24, 2024, 10:09:53 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
[RELEASE] TTT_Forest_Final
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Topic: [RELEASE] TTT_Forest_Final (Read 11487 times)
Shifty Pete
Poster
Posts: 74
Shifty_Pete.exe
«
Reply #20 on:
October 14, 2011, 05:56:13 AM »
I never said it was a lazy job, I said I did it quickly. I made it much quicker than any of my other maps.
http://www.steamcommunity.com/id/shifty_pete
moarx
Poster
Posts: 40
«
Reply #21 on:
October 18, 2011, 03:42:40 PM »
Added it to the server I normally play on and while it does look nice, I can't say the layout is ideal for TTT. You've got 3 wide hallways and 3 open hub areas, not a very good map for traitors unless you're just scouting people.
Also, it's still possible to get behind the trains (not sure if it's intended) and it's fairly difficult to get back out.
«
Last Edit: October 18, 2011, 03:44:12 PM by moarx
»
Rectal Exambot
Poster
Posts: 166
«
Reply #22 on:
October 19, 2011, 11:59:34 PM »
Quote from: moarx on October 18, 2011, 03:42:40 PM
Also, it's still possible to get behind the trains (not sure if it's intended)
It is.
Quote from: moarx on October 18, 2011, 03:42:40 PM
and it's fairly difficult to get back out.
No it isn't.
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Trouble in Terrorist Town
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[RELEASE] TTT_Forest_Final
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