Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2024, 11:52:30 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Crusher Trap
Pages: [1]
Author Topic: Crusher Trap  (Read 4314 times)
nrich588
Poster

Posts: 253

WzG Owner


« on: August 31, 2011, 08:19:56 PM »

I am working on my first TTT map, and figured out everything but how to make a crusher trap. I have a traitor room, and all that jazz set up, but I can't figure out how to make a giant block crush people in a room. I'm assuming something to do with func_door?
Cush
Poster

Posts: 79


« Reply #1 on: September 01, 2011, 01:06:02 AM »

Go to the main TTT site and download the example pack under the mapping section, that has a whole bunch of working trap examples that you can open up in hammer and look at.
nrich588
Poster

Posts: 253

WzG Owner


« Reply #2 on: September 03, 2011, 04:00:29 AM »

For traitor tester it goes

Button>Tester>logic_role>sprite/light.

Correct?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: September 03, 2011, 08:18:11 AM »

If by "Tester" you mean a trigger brush, then yes.
nrich588
Poster

Posts: 253

WzG Owner


« Reply #4 on: September 03, 2011, 04:13:09 PM »

Also, I wanted to fix the propane trap where a button is pressed and an area ignites using env_fire preventing players from reaching the traitor tester. But I cannot figure out how to rig a timer for the sound.
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Crusher Trap « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 18 queries.