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November 22, 2024, 03:16:57 AM
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Zombie Master 2 discussion
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Trouble in Terrorist Town
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[Release] TTT_castle_2011 V3
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Topic: [Release] TTT_castle_2011 V3 (Read 6804 times)
Shifty Pete
Poster
Posts: 74
Shifty_Pete.exe
«
on:
July 31, 2011, 11:03:10 AM »
This is the final release. There will be no more future versions unless there is some massive game-breaking bug or something like that.
Version 3 contains:
- Two different maps, a day and a night version.
- Much more optimization for higher FPS
- Cubemaps (shiny reflections!)
- An innocent objective
- Another deathtrap
- A more medieval theme
Here's how the innocent objective works:
Once somebody has died in each of the three deathtraps, a closed off area underground opens up. Inside there is a key. Take the key to the outside gate, and the gate opens and the innocents win.
Have fun! Feel free to host this map on your TTT server, use it for machinimas, or just have a good time!
Download: http://www.garrysmod.org/downloads/?a=view&id=123765
Please tell me what you think.
«
Last Edit: July 31, 2011, 02:33:37 PM by Shifty Pete
»
http://www.steamcommunity.com/id/shifty_pete
kaytaro
Poster
Posts: 37
«
Reply #1 on:
July 31, 2011, 12:53:12 PM »
i like the night time theme. :D hope to download it soon
Handy_man
Poster
Posts: 308
SNG community admin
«
Reply #2 on:
July 31, 2011, 01:28:24 PM »
Surely in a release thread there is meant to be some kind of download link...
[b]
Sky-netgaming.com
Shifty Pete
Poster
Posts: 74
Shifty_Pete.exe
«
Reply #3 on:
July 31, 2011, 02:33:08 PM »
:o Oh crap, i forgot! Adding it now.
http://www.steamcommunity.com/id/shifty_pete
GrayScare0
Poster
Posts: 404
«
Reply #4 on:
July 31, 2011, 06:34:58 PM »
Regarding the new trap and trap-based objective:
I recall most of the criticism for previous versions of this map were based around the pointless deathtraps. They did not add anything to the game; they were just there. They activated on their own and they killed. They guarded nothing, there was no way for traitors to manually activate them, there was no reason to be around them, no way to convince an innocent (assuming he/she knew the map) to fiddle with the area for a shortcut or a body or anything. They had no function. Best thing to have done, in my opinion, would have been to either give them a function or remove them. Instead, you add another and give an objective for innocents to kill themselves over. That doesn't make any sense.
Shifty Pete
Poster
Posts: 74
Shifty_Pete.exe
«
Reply #5 on:
August 06, 2011, 08:22:30 AM »
In all honesty, you are the only person to complain about them.
Sure, people get annoyed when they fall into one the first time, but from what I've seen, people have a lot of fun with them.
It's hilarious when somebody is tricked by another person to walking straight into the deathtraps. I've seen people having fun trying to prop-push eachother into them, or traitors running into them and teleporting out, making people think they are dead.
From what i've seen, 9/10 people have no problem with the deathtraps.
http://www.steamcommunity.com/id/shifty_pete
Handy_man
Poster
Posts: 308
SNG community admin
«
Reply #6 on:
August 06, 2011, 11:43:39 AM »
We also get complaints about the traps, they are used mostly by the map veterans as troll mechanics for killing unbeknown players quite easily, i often would see them kill themselves and then their would be an unidentified body inside of the trap area, the player goes in and gets killed as they don't know its a trap.
Just leads to players not playing the game and end up trolling, but its nice to see that in this version you have replaced the lights as that was one of my problems with the map as it ruined it having normal lighting in a castle setting.
[b]
Sky-netgaming.com
GrayScare0
Poster
Posts: 404
«
Reply #7 on:
August 06, 2011, 05:43:30 PM »
Quote from: Shifty Pete on August 06, 2011, 08:22:30 AM
In all honesty, you are the only person to complain about them.
No.
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #8 on:
August 06, 2011, 05:50:48 PM »
You die in the traps once, and then you know not to go in that area again. Whats the big deal.
moarx
Poster
Posts: 40
«
Reply #9 on:
August 06, 2011, 07:45:18 PM »
Quote from: Darkest_97 on August 06, 2011, 05:50:48 PM
You die in the traps once, and then you know not to go in that area again. Whats the big deal.
They're poorly designed and add absolutely nothing to the map.
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #10 on:
August 06, 2011, 07:50:15 PM »
Quote from: moarx on August 06, 2011, 07:45:18 PM
They're poorly designed and add absolutely nothing to the map.
Remember that one building from that one map? It was poorly designed and didnt add anything to the map. Or how about that one other map with that one thing? I could bitch about anything on any map and say it doesnt add anything to that map. Just ignore it.
GrayScare0
Poster
Posts: 404
«
Reply #11 on:
August 06, 2011, 08:00:47 PM »
Quote from: Darkest_97 on August 06, 2011, 07:50:15 PM
Remember that one building from that one map? It was poorly designed and didnt add anything to the map. Or how about that one other map with that one thing? I could bitch about anything on any map and say it doesnt add anything to that map. Just ignore it.
These analogies are not valid or relevant. This is merely constructive criticism. The traps ruin rounds; that's really all they do. Have you even played this map? They
could
be use for shortcuts or at least some function beyond just being there (a suggestion that I think would benefit the map greatly). There is no "bitching" involved; some of us are trying to help, and then there's you, who goes into every topic and tells people that they're not helping. I could list so many examples of this aggravating trend. You're not helping anyone is doing so. Just stop.
«
Last Edit: August 06, 2011, 08:02:09 PM by GrayScare0
»
bigbadboo
Poster
Posts: 287
«
Reply #12 on:
August 06, 2011, 11:50:51 PM »
An example of a map with working traps is of course Lost Temple. It works because traitors trigger them, or at least set them up. Random traps are just an annoyance.
Shifty Pete
Poster
Posts: 74
Shifty_Pete.exe
«
Reply #13 on:
August 07, 2011, 04:16:50 AM »
I appreciate the feedback, but I'm not releasing any more versions. If you want to edit the map and remove/change the deathtraps, that's fine by me, but only for your server. Don't re-release it or anything. PM me if you want the .vmf
http://www.steamcommunity.com/id/shifty_pete
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