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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT Map weapon scripts not working
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Author Topic: TTT Map weapon scripts not working  (Read 4993 times)
Train
Poster

Posts: 16


« on: July 13, 2011, 07:06:30 PM »

Well, actually no maps are working with spawns. Like even ttt_maps have HL2: DM Weapons laying around. Heres my settings, can anyone tell me what may be wrong? I do have the weapon scripts there for every single map (I.E. dm_richland and dm_richland_ttt.txt)

// TTT Stuffz
fretta_voting 0
fretta_votesneeded 75
sv_downloadurl "http://myserversfastdownload.com/server"
sv_minupdaterate 10
sv_max_queries_sec 3
sv_max_queries_sec_global 100000
sv_scriptenforcer 1

ttt_preptime_seconds 30
ttt_firstpreptime 60
ttt_posttime_seconds 30
ttt_haste 1
ttt_haste_starting_minutes 0.5
ttt_haste_minutes_per_death 0.5
ttt_roundtime_minutes 10
ttt_round_limit 6
ttt_time_limit_minutes 75
ttt_always_use_mapcycle 0
ttt_fretta_mapvoting 1
ttt_fretta_votegracerounds 0
ttt_traitor_pct 0.25
ttt_traitor_max 4
ttt_detective_pct 0.25
ttt_detective_max 2
ttt_detective_min_players 5
ttt_detective_karma_min 600
ttt_killer_dna_range 550
ttt_killer_dna_basetime 100
ttt_voice_drain 0
ttt_voice_drain_normal 0
ttt_voice_drain_admin 0
ttt_voice_drain_recharge 0
ttt_minimum_players 2
ttt_postround_dm 1
ttt_dyingshot 0
ttt_no_nade_throw_during_prep 1
ttt_weapon_carrying 1
ttt_weapon_carrying_range 50
ttt_teleport_telefrags 1
ttt_ragdoll_pinning 1
ttt_ragdoll_pinning_innocents 0
ttt_karma 1
ttt_karma_strict 0
ttt_karma_starting 1000
ttt_karma_max 1000
ttt_karma_ratio 0.001
ttt_karma_kill_penalty 15
ttt_karma_round_increment 5
ttt_karma_clean_bonus 30
ttt_karma_traitordmg_ratio 0.0003
ttt_karma_traitorkill_bonus 40
ttt_karma_low_autokick 1
ttt_karma_low_amount 450
ttt_karma_low_ban 1
ttt_karma_low_ban_minutes 60
ttt_karma_persist 1
ttt_karma_debugspam 0
ttt_karma_clean_half 0
ttt_use_weapon_spawn_scripts 1
ttt_credits_starting 2
ttt_credits_award_pct 0.35
ttt_credits_award_size 1
ttt_credits_award_repeat 1
ttt_credits_detectivekill 1
ttt_det_credits_starting 1
ttt_det_credits_traitorkill 1
ttt_det_credits_traitordead 0
ttt_spec_prop_control 1
ttt_spec_prop_base 8
ttt_spec_prop_maxpenalty -6
ttt_spec_prop_maxbonus 16
ttt_spec_prop_force 110
ttt_spec_prop_rechargetime 1
ttt_idle_limit 180
ttt_namechange_kick 1
ttt_namechange_bantime 0
ttt_ban_type evolve
ttt_detective_hats 1
ttt_ragdoll_collide 0
ttt_bots_are_spectators 0
ttt_debug_preventwin 0
ttt_locational_voice 1
ttt_allow_discomb_jump 0
ttt_spawn_wave_interval 0
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: July 13, 2011, 07:13:32 PM »

Gamemode probably isn't being loaded.
Train
Poster

Posts: 16


« Reply #2 on: July 13, 2011, 07:14:22 PM »

the gamemode works fine, i can press tab and see the scoreboard, and stuffs so i assume its working.

I can possed props, the menus work.
« Last Edit: July 13, 2011, 07:16:16 PM by Train »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: July 13, 2011, 07:18:05 PM »

Check for Lua errors in the server console/log.
Train
Poster

Posts: 16


« Reply #4 on: July 13, 2011, 07:28:30 PM »

Im not exactly sure were to check for that, but iv checked in data logs and everything and so far i see no errors, perhaps im looking in the wrong place though, only problem so far is that the weapon scripts arent working, and its got to be a CFG problem. it worked once before, but i had the CFG screwed up so it was reading it wrong.
Train
Poster

Posts: 16


« Reply #5 on: July 13, 2011, 07:41:57 PM »

It must be a CFG Problem, do i need to run the scripts through autoexec or something? or do i have to place the names in some file? idk exactly how the scripts work.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #6 on: July 19, 2011, 12:42:47 PM »

Wait for the round to start with more than 1 person, and they will be replaced. (I imagine you uploaded the scripts, joined the server, and thought WTF Y THEY NO WORK?!)

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Train
Poster

Posts: 16


« Reply #7 on: July 20, 2011, 11:00:13 PM »

Never once thaught of that.. Let me try then report back.
Train
Poster

Posts: 16


« Reply #8 on: July 20, 2011, 11:17:46 PM »

Works perfectly fine, thanks for telling me haha, would have never thaught of trying it.
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