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November 22, 2024, 06:39:40 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Remove weapons
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Topic: Remove weapons (Read 3410 times)
manatails
Poster
Posts: 14
«
on:
May 07, 2011, 07:58:58 PM »
Hello, one of my maps has too many weapons in one room, so it causes server to lag when people get in the room.
I want to remove the weapons, but the weapons are hardcoded in the map file and when I tried rearming the map the weapons are still there.
Is there any way to remove weapons that are already in the map file?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
May 07, 2011, 09:01:20 PM »
If you load it in sandbox (with the rearm tool addon installed) the weapons are present, correct? Use the remover tool to delete them and then export the rearm script.
manatails
Poster
Posts: 14
«
Reply #2 on:
May 07, 2011, 11:25:47 PM »
Quote from: Bad King Urgrain on May 07, 2011, 09:01:20 PM
If you load it in sandbox (with the rearm tool addon installed) the weapons are present, correct? Use the remover tool to delete them and then export the rearm script.
I tried it but it still doesnt work, I have rearmed weapons + original weapons
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
May 08, 2011, 08:06:45 AM »
I don't know then, it should work. The rearm tool writes only the weapons present on the map into the script, and when the gamemode loads a script it removes all existing weapons before it spawns the ones in the script. So any weapons not in the script shouldn't be there.
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Trouble in Terrorist Town
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Remove weapons
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