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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Huge Server Problem.
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Author Topic: Huge Server Problem.  (Read 4457 times)
FireBug11
Poster

Posts: 13


« on: May 03, 2011, 01:39:49 AM »

For some reason, my server refuses to let people download maps. It will just say "Map Missing (map name) disconnecting. I checked my sv_downloadurl and its right but it still disconnects. This is bugging the shit outta me.
FireBug11
Poster

Posts: 13


« Reply #1 on: May 03, 2011, 01:43:54 AM »

sv_downloadurl "http://44165.artofwarcentral.com" is the line.
Cush
Poster

Posts: 79


« Reply #2 on: May 03, 2011, 06:13:09 AM »

Are you sure you are also connecting to the fastdl with an ftp client and uploading all of the maps into a maps folder on it?

In respect to your question about the Golden Gun. http://ttt.badking.net/custom-weapon-guide
« Last Edit: May 03, 2011, 06:14:15 AM by Cush »
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #3 on: May 03, 2011, 07:16:07 AM »

Gives me a 403 error meaning its not public and access is forbidden so it will be for the server assuringly so.

[b]
Sky-netgaming.com
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #4 on: May 03, 2011, 01:19:47 PM »

@Handy_man You can still download the maps ( http://44165.artofwarcentral.com/maps/ttt_canyon_a4.bsp )

Maybe if you compress them it will work? http://wiki.garrysmod.com/?title=Setting_up_sv_downloadurl#Bzip2_Fzile_Compression
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #5 on: May 03, 2011, 01:29:41 PM »

Well there is your likely problem, you are meant to mirroring the gmod directory I.E: "http://ecgamers.net/FastDL/TTT1/garrysmod/" thats what you load as your file structure (anything before garrysmod can be whatever you like, but after it needs to be a mirror)

So for example after /garrysmod i will have a number of folders named maps, cache (important), etc depending on requirements of fastdl you will do more stuff so if you have custom models or materials you would have folders for models and materials copied exactly in the servers folder structure. Don't include things like cfg and lua for obvious reasons as clients don't need them.


[b]
Sky-netgaming.com
FireBug11
Poster

Posts: 13


« Reply #6 on: May 03, 2011, 08:07:11 PM »

Handyman could you please add me on steam. and, I had my server company set this up. I'm not sure why it won't work, should i go into the www folder, public_html, or public_ftp. Those all have my cache files.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #7 on: May 03, 2011, 09:05:40 PM »

Handyman could you please add me on steam. and, I had my server company set this up. I'm not sure why it won't work, should i go into the www folder, public_html, or public_ftp. Those all have my cache files.


Not sure how you think im going to do that without a community or STEAMID... im not some magical fairy with steam hacking powers. I am not sure what i can tell you that shouldn't already have been documented just about everywhere with gmod wiki. it should simply be something like this note that you can change the directory names that i list.

/public_html/fastdl/gmodserver/garrysmod/
^^make something like that as a directory name as you wish except for /garrysmod/

Inside of /garrysmod/ place the following folders atleast:

/cache
/maps

inside of the cache folder place your cache file (duh) there should only be one of these in the folder not required but for simplicity (and apparently if enough appear in the folder things start to go wrong? well kids complain atleast)

Inside of the maps folder place your maps... best thing would be to place the maps in a .bz2 format might have something that allows this in a cpanel type thing you use to manage your server? never used paid hosting for a server sorry, if not best to bzip them yourself and upload them to keep file sizes down etc.

I am curious about you having a 403 error and i am not sure thats the correct thing and possibly the reason for the problem as gmod probably requires some kind of indexing feature on the web-space to get where it needs to go but then again maybe not (as its just referencing files it knows right?) regardless if that does not work as i have stated i would play around with indexing and file permissions etc as it must be a cfg on your web-space preventing this from working correctly.

http://steamcommunity.com/id/Handy_man

regardless thats my ID, i wouldn't say im the best person to talk to i know all the theory and it should all work in practice.

[b]
Sky-netgaming.com
FireBug11
Poster

Posts: 13


« Reply #8 on: May 03, 2011, 11:36:23 PM »

hmmmm...my server company never added my map files, like i asked. :|
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