Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 09:14:05 AM
News:
Trouble in Terrorist Town
?
Site here
,
forum here
.
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Lower ttt_traitor_button distance from lua command.
Pages: [
1
]
Author
Topic: Lower ttt_traitor_button distance from lua command. (Read 2935 times)
Redcow
Poster
Posts: 87
«
on:
April 17, 2011, 01:20:00 AM »
Trying to lower the distance of the ttt_traitor_button entity on one specific map using the lua_run entity. Basically need a single line of code that will do this.
I realize in the ttt_traitor_button/init.lua there is a local range of 1024. I don't exactly know how I can lower this using a lua_run entity which will be activated toward the start of the map load.
Why I'm doing this is because I want a traitor button, but I don't want it to be reachable from such a far distance. I need the hud, instead of the physical button.
«
Last Edit: April 17, 2011, 01:21:03 AM by Redcow
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
April 17, 2011, 11:40:05 AM »
You can't. Best you could do is use a trigger to test if the player is near enough
after
he presses the button, and only do something if he is (and if not show a message to him).
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Lower ttt_traitor_button distance from lua command.
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.008 seconds with 17 queries.
Loading...