Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 11:53:28 AM
News:
Zombie Master 2 discussion
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Why haven't we seen player animations other else than HL2:DM?
Pages: [
1
]
Author
Topic: Why haven't we seen player animations other else than HL2:DM? (Read 2420 times)
Cookieman
Poster
Posts: 1
«
on:
April 08, 2011, 04:15:44 AM »
In any gamemode I've played, the player models always use HL2:DM animations, even when the games involve deathmatching or use CSS models. I could be a little bit too general, but I think it's agreed that the HL2:DM animations look crappy, awkward, and stupid and are in general inferior to CS:S animations. We already know that animations from other games can be incorporated into GMOD, such as this TF2 gamemode for Garry's mod.
http://www.youtube.com/watch?v=ztYN-FEOLSY&feature=channel_video_title
We also know that CS:S animations work in Garry's mod if you have ever used the model manipulator and replaced an NPC with a CS:S playermodel. Is it due to just laziness that most people don't want to use CS:S models? I'm pretty sure an easy workaround for the newton launcher, RPG, and crowbar in TTT if CS:S animations are ever incorporated is to swap the CS:S model rigged to the skeleton in place with the CS:S model rigged for HL2:DM animations.
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Why haven't we seen player animations other else than HL2:DM?
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.01 seconds with 17 queries.
Loading...