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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Why haven't we seen player animations other else than HL2:DM?
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Author Topic: Why haven't we seen player animations other else than HL2:DM?  (Read 2417 times)
Cookieman
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Posts: 1


« on: April 08, 2011, 04:15:44 AM »

In any gamemode I've played, the player models always use HL2:DM animations, even when the games involve deathmatching or use CSS models. I could be a little bit too general, but I think it's agreed that the HL2:DM animations look crappy, awkward, and stupid and are in general inferior to CS:S animations. We already know that animations from other games can be incorporated into GMOD, such as this TF2 gamemode for Garry's mod.

http://www.youtube.com/watch?v=ztYN-FEOLSY&feature=channel_video_title

We also know that CS:S animations work in Garry's mod if you have ever used the model manipulator and replaced an NPC with a CS:S playermodel. Is it due to just laziness that most people don't want to use CS:S models? I'm pretty sure an easy workaround for the newton launcher, RPG, and crowbar in TTT if CS:S animations are ever incorporated is to swap the CS:S model rigged to the skeleton in place with the CS:S model rigged for HL2:DM animations.
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