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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: New Healthstation... Thoughts?
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Author Topic: New Healthstation... Thoughts?  (Read 3763 times)
Joey Skylynx
Poster

Posts: 23


« on: March 15, 2011, 06:02:29 AM »

I thought I should put this out there... The new healthstation is just way to damn slow to be useful. Is it possible to speed it up or possibly make a server command to choose the old health station or the new health station?

"We're not judged by the plans we make ,but by the actions we take." - Myself.
Liru
Poster

Posts: 36



« Reply #1 on: March 15, 2011, 06:22:27 AM »

No, no it isn't. It forces the already-injured people to evaluate the risk of whether or not to heal up instead of just running by the station, pressing 'e' 4 times and wanking around again. That way, someone with access to a health station isn't at too much of an advantage during a firefight.

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Rectal Exambot
Poster

Posts: 166


« Reply #2 on: March 15, 2011, 07:13:08 AM »

I would prefer that it didn't heal you as you used it, but rather you hold own E and it gives you charge and released E gives you health based on the charge. Charge would increase faster than health (2-4 times faster) but if you take any damage during the charge, it resets.
GrayScare0
Poster

Posts: 404


« Reply #3 on: March 15, 2011, 07:41:57 AM »

I really like the new system personally.  The old health station used to be just so overpowered to whoever controlled it--and if the detective was half decent, that would be either a confirmed innocent or a detective.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #4 on: March 15, 2011, 11:36:10 AM »

I like this one in terms of you can't minge it in a firefight but the problem is its just a little bit too slow but thats my opinion otherwise i like how it is now it works etc.

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Raneman
Poster

Posts: 219

Shitposter


« Reply #5 on: March 15, 2011, 05:22:47 PM »

The new Health Station is great. After a major battle, everyone can go to get healed while I mow them down with a HUGE.
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