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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_67th_way
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Author Topic: ttt_67th_way  (Read 18114 times)
Lieutenant McNugget
Poster

Posts: 21



« on: February 21, 2011, 04:58:32 AM »

V3 DOWNLOAD (Fixed Link)
http://www.gamefront.com/files/20261844/ttt_67thway_v3.bsp
---------------------------------------------------------------

Hi guys. I'm here to just talk about a map I've released to the public just recently. It's basically a suburban/rural map that contains quite a few features I guess you could say, which include...

-Cars driving from each side of the map through tunnels
-A traitor tester
-A flood trap
-More stuff that I can't remember.

Here's some content for those who are at least slightly interested :)











Here's the download. (VERSION 3)

http://www.gamefront.com/files/20050056/ttt_67thway_v3.bsp

And special thanks to Redcow for all the technical help and support, and for providing the traitor tester. That is all

« Last Edit: April 25, 2011, 12:28:35 AM by Lieutenant McNugget »
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #1 on: February 21, 2011, 05:39:57 AM »

Added to NNJG. :) Looks good.

"This is hilarious"

"Godlike"

"sniperboy ragequit after i pushed him onto incoming traffic."




Bravo, my good sir.
« Last Edit: February 21, 2011, 08:02:10 AM by Mr. Gash »
Lieutenant McNugget
Poster

Posts: 21



« Reply #2 on: February 21, 2011, 04:11:49 PM »

That's good to hear that your community likes it :)

NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #3 on: February 21, 2011, 06:34:29 PM »

Had to lol 1st time this was played on my server.
Player got killed by car at tunnel. 5 other players ran over to investigate his death a minute or so later, 5 players got killed by car coming out of tunnel :D

And at that point the players decided that playing chicken with the cars would be more fun.
The cars ended up with more kills than the 4 Traitors combined :D
« Last Edit: February 21, 2011, 06:39:46 PM by NaRyan »

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Liru
Poster

Posts: 36



« Reply #4 on: February 21, 2011, 08:29:27 PM »

Added it to the reddit server.

On another note, from what people are saying about it, I bet I'll love it. There aren't enough good suburban maps out there, and the cars will just make everything hilarious, as well as easy to pass blame off for traitors.

"*shoots guy in head* Oh, I found this body... it seems he was run over."

I wish I was at home so I could actually play it.

Redditor? Join the TTT reddit:
http://ttt.reddit.com
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #5 on: February 21, 2011, 09:26:31 PM »

hahah this map is epic, somone got newton'd into the cars LOLOL. So much fun....

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #6 on: February 22, 2011, 10:05:38 PM »

I like it a lot, but as I said on DNR while I played it with you I feel like the second area is really underused and you should make it more apparent that it even exists.

www.dnr-gaming.com
Cush
Poster

Posts: 79


« Reply #7 on: February 22, 2011, 10:30:09 PM »

I really like it, but yeah, like C.Mong said that extra area should be made a little more obvious.

It should be easier to access as well, I find that some people just camp in the tower with a sniper rifle and aim at the entrance. The ladder going onto the house roof also needs to be fixed, its currently unclimbable as you get stuck at the top, the only way up onto the roof right now is to grab a crate from the next room and jump on it on the lower roof.

« Last Edit: February 22, 2011, 10:31:19 PM by Cush »
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #8 on: February 22, 2011, 10:31:14 PM »

You can press E to open that, but it can be a pain in the ass because the ladder is so close. If you don't break it it'll open easier, I find.

www.dnr-gaming.com
Cush
Poster

Posts: 79


« Reply #9 on: February 22, 2011, 10:31:50 PM »

Oh right it opens? I had a lot of trouble trying to get up and I was even trying to use it but it didnt seem to work.
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #10 on: February 22, 2011, 10:59:25 PM »

Oh right it opens? I had a lot of trouble trying to get up and I was even trying to use it but it didnt seem to work.

Yeah, I didn't even know it opened until McNugget joined and used it lol.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #11 on: February 22, 2011, 11:20:22 PM »

I find the cars a pain in the arse. Now I gotta stop and risk being deagled while looking both ways lmao.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #12 on: February 23, 2011, 10:19:21 AM »

You have definitely created a popular map.
For about 4 hours yesterday on my Fretta server, it was constant Votes for TTT and Votes for your map.

Was kind of a weird sight to see all players voting for the same gamemode and same map.
And not complaining about gamemode or map choice... :)

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Lieutenant McNugget
Poster

Posts: 21



« Reply #13 on: February 23, 2011, 11:18:09 AM »

Thanks for all the feedback guys :)

I plan to start making a V1.2 of the map to fix some of the problems. Here's what I plan to do or fix:

-The entrance to the house roof (I'll probably make it auto-open when people get on the ladder)

- A few cosmetic problems

-Making the second area a bit more obvious

-Aaaannnndd a few other fun things that I might add.

-Anything else that any of you have problems with on the map. Just let me know through any form of communication, preferably on this thread

But yeah I'll let everyone know when I release the updated version.
« Last Edit: February 23, 2011, 11:24:12 AM by Lieutenant McNugget »
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #14 on: February 23, 2011, 12:08:07 PM »

Maybe have a sewer under the road. So traitors can plant C4 and blow up the idiots who are playing chicken.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #15 on: February 23, 2011, 01:04:05 PM »

One problem I have noticed is the drop down to teleporter room in the shooting range.
Innocents have a habit, or getting a prop like a leather chair, taking that with them.
Falling down into that teleporter room, then placing the chair in the water.
So if anyone else try to drop down they land on the chair and get killed.

So it's really making it a safe room for Innocents, since the traitors can't get to them, and it turns into a 8 minute wait for time to run out.

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Lieutenant McNugget
Poster

Posts: 21



« Reply #16 on: February 23, 2011, 02:19:39 PM »

I'll try and see if I can find a way around that. I'll probably put a filter on the top of the hole so that props wont fall into it.
Cush
Poster

Posts: 79


« Reply #17 on: February 23, 2011, 02:48:04 PM »

-snip-

Nevermind  :paranoid:
« Last Edit: February 23, 2011, 05:50:50 PM by Cush »
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #18 on: February 23, 2011, 05:52:25 PM »

I'll try and see if I can find a way around that. I'll probably put a filter on the top of the hole so that props wont fall into it.


Or do what citizen did for the sacrifical holes, and have a prop clip zone.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
ryeezy
Poster

Posts: 22


OFWGKTA


« Reply #19 on: February 23, 2011, 06:58:42 PM »

AWESOME work man, I added this map to my server last night and everyone LOVED it. Definitely going to be in heavy rotation.
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