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Zombie Master
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Trouble in Terrorist Town
| Topic:
Persistent Karma Problem
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Author
Topic: Persistent Karma Problem (Read 6472 times)
Adam West
Poster
Posts: 4
«
on:
February 07, 2011, 08:18:30 PM »
I did a brief search but didn't get any useful results. if I have missed a topic about this then slap me upside the head and point me in the right direction
Persistent Karma does not work with SourceBans, SB bans the player before their Karma can be adjusted
Adam West Karma = 400
Limit is 500
Clean Round is 50
If I join as a Spectator I am banned when the next round starts with 400 Karma
if I join as a Player I play 1 round then I am banned when the round ends with 450 Karma (assuming I do no damage)
You get the idea
Any ideas on a fix?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
February 07, 2011, 09:08:09 PM »
If persistent karma is enabled, a karma-kicked player is set to 80% of the max karma before he is kicked. Hence, this situation is not possible.
Of course, if some other system bans the player before the karma system does... then that system needs to be changed. I don't know what you mean regarding SB, as far as I'm aware that system only shares bans across servers, which does not sound like it would not affect this.
bigbadboo
Poster
Posts: 287
«
Reply #2 on:
February 07, 2011, 10:41:44 PM »
1) SB does not ban the player, the player is banned via console.
2) It works fine on the PEZ servers. Although spams our database :(.
Adam West
Poster
Posts: 4
«
Reply #3 on:
February 08, 2011, 12:05:02 AM »
Sb = SourceBans
The ban command goes through faster than the Karma change as no matter what I do so long as SourceBans is the ban method the karma doesn't get set to 80% of the max, any other ban method and it works fine
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #4 on:
February 08, 2011, 08:56:06 AM »
There is no sourcebans ban method for the karma autoban. Do you mean sourcemod?
Adam West
Poster
Posts: 4
«
Reply #5 on:
February 08, 2011, 01:44:09 PM »
Yes I mean sourcemod
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #6 on:
February 10, 2011, 09:40:37 AM »
I believe I may have found the issue, it's not related to sourcemod. Testing a fix.
edit:
The latest SVN version should have it fixed, or at least one potential cause is fixed. I don't have sourcemod installed so I haven't tested on that.
If you don't want to deal with SVN, you can also grab this file:
http://dl.dropbox.com/u/79559/ttt/karma.lua
And place it in the server's /garrysmod/gamemodes/terrortown/gamemode/ directory, overwriting the karma.lua that is already there.
«
Last Edit: February 10, 2011, 10:07:44 AM by Bad King Urgrain
»
Adam West
Poster
Posts: 4
«
Reply #7 on:
February 10, 2011, 01:14:22 PM »
It's not SM related?
Anyway I've just tested it on my server and persistence is working fine, thanks king
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Zombie Master
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Trouble in Terrorist Town
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