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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Parent, and Child Props.
Pages: [1]
Author Topic: Parent, and Child Props.  (Read 3012 times)
Joey Skylynx
Poster

Posts: 23


« on: February 02, 2011, 11:22:15 PM »

This has been something I picked up on regarding propkilling... If you magneto a prop you can push around other props. Some of which can easily run players over, and kill them.


My solution? Parent/Child Prop system. If a parent prop contacts a child prop the child prop will give liability to the  parent prop for any kills done through the child prop.


Or in example...

If someone flips over the dumpster on richland, and goes into the inside of the dumpster, and then uses a prop to push it around at high velocity to hurt/kill players the dumpster will feedback the damage to the prop used to push the dumpster, and whoever holds said prop will get karma/score damage.

"We're not judged by the plans we make ,but by the actions we take." - Myself.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: February 02, 2011, 11:35:04 PM »

Too complex, too resource intensive. Not worth it.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #2 on: February 02, 2011, 11:41:10 PM »

Just as easy to tell players not to mess around with large props with small props with admins, one of the things that we do as it does cause problems.

[b]
Sky-netgaming.com
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