The sniper ammo texture is /garrysmod/materials/models/items/boxart1.vtf
This is a HL2 texture and gmod loads it from a GCF. Placing a custom texture at the above location will override it.
Have not heard any reports of problems with the M16.
This will not work.
Thanks a lot, Urgrain. I really appreciate the straightforward reply.
What about the Deagle ammo? I had heard that the red recolor of the .357 ammo box is a lua script. Do you know how I would go about removing it? (I assume the red deagle box isn't exclusive to the server I play on, anyway.)
Edit: Come to think of it, would adding this new skin as "boxart1" just replace the .357 box? Because I want to keep the .357 box AND add a rifle ammo box, I don't want to simply replace it (Because then the Deagle would just be using rifle ammo)
If I could get a little more in-depth help with how I would go about adding this new skin without replacing the previous one, I would be really thankful. (I've already got a little experience with hexxing and such. I figure I would just need to figure out how to modify a little code to associate rifle's ammo with the new rifle skin)