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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Players stuck on Sending Client Info
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Author Topic: Players stuck on Sending Client Info  (Read 4094 times)
Polishhotdog
Poster

Posts: 18


« on: January 01, 2011, 01:51:16 AM »

I'm having a problem with my server that I've actually had for a good week now.

my server has fretta_voting set to 1 so the map vote appears at the end of the map, when it appears people vote for dm_richs_apt2beta. After it has been voted and the server loads it you simply get stuck on "Sending Client Info". Now before you say "remove the map" I've tried this before. The weird thing is that this originally happened on ttt_bank_b3, so I removed that and now it's happening on this map. I've already spoken to my server providers and they see nothing wrong.

Is it possible that something in the game mode is screwing it up? (I'm running Version 22 if you also wanted to know that)
hayhay89
Poster

Posts: 100


« Reply #1 on: January 01, 2011, 03:01:31 AM »

Also getting this it seems to only affect certain Maps And i have confirmed this while running a vanilla server.

Im unsure of a fix. Seems to only been happening since the Source update a few weeks back.
ive just been removing all the glitch maps untill a fix has arrived
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #2 on: January 01, 2011, 10:30:58 AM »

I have exactly the same problem.  
I realized that bank is the only map without a .ztmp file, I think it's the cause but maybe it's a coincidence.

Edit : no it's not a coincidence. Amsterville fails too and doesn't have the .ztmp
« Last Edit: January 01, 2011, 10:34:14 AM by Tommynator »
hayhay89
Poster

Posts: 100


« Reply #3 on: January 01, 2011, 11:05:13 AM »

Hopefully this can Be fixed Soon. also it shouldnt need a .ztmp file ...
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #4 on: January 01, 2011, 11:33:53 AM »

also it shouldnt need a .ztmp file ...

I don't even know what is it
jimbodude
Poster

Posts: 36


« Reply #5 on: January 01, 2011, 03:35:23 PM »

I can also confirm this happening with some maps on my server, but I can also confirm that TTT is not the cause, as this occurs in various different fretta gamemodes, across various different maps for me. This did not happen before the recent source/gmod update, so I hope someone can shed some light on this situation.
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #6 on: January 01, 2011, 06:59:11 PM »

Run a steam update.
It will only update the "OB Dedicated Server" files.

That fixed the problem for me on my TTT and Fretta servers.

The above update is related to this fix:
http://store.steampowered.com/news/4820/
"Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed an engine crash caused by too many precached models in some community maps."
And since GMOD is on same engine as the above games....

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
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