We all know how band aids fix everything, but what about Electrical Tape? (This is a repost of something in my I did before, in
http://www.zombiemaster.org/smf/index.php?topic=10372.0 but no one said OMFG RECTAL REALLY GOOD IDEA BRO, so I assume no one read it)
Electrical Tape is a new traitor that costs 1 credit and allows for the combination of grenades. For example a traitor is holding a Discombobulator, if they walk over a Smoke Grenade they can activate the tape and be given a new grenade replacing the old, may display a small traitorus animation or not. The grenade will look exactly as the one the traitor held to stop people going ("OMG SHOW ME UR NADE") but have new and more powerful/useful effects. To pick which grenade it is, it would probably have to highlight the grenade, to stop accidental creation of grenades, (Sorry guys, I accidently the grenade). The tape should be able to be used around 3 times.
A Electrical Tape'd grenade has the model of the grenade of the one the traitor was holding, and if the traitor drops it and an innocent picks it up it has the effect of the original grenade, but if a traitor picks it up it was the new effect given unto it by the Tape.
Mist GrenadeSmoke +
DiscombobulatorThe smoke from the grenade covers a large area, but only at knee height, preventing players from seeing dead bodies and incriminating evidence such as DNA, weapons and flare gun marks for a short period (between 20 seconds and 1 minute).
Tear GasSmoke +
IncendiaryCreates basic smoke.... or does it? The smoke now disorientates those foolish enough to run blindly causing a sort of 'drugged' effect messing up their vision by blurring it and a large sway. The length of the effect would probably based on how long they were in there for, but mostly this grenade is an escape mechanism or to mess up a group then open fire. Could also cause slight damage.
Fire + Smoke, I have been considering a few ideas, these are what I came up withFrag GrenadeIncendiary +
DiscombobulatorCauses a large explosion knocking everything back, and causes fire all across a large area.
(uncreative and similar to just throwing the an Incendiary and then a Discombobulator, but with more fire)
Napalm GrenadeIncendiary +
DiscombobulatorCauses an explosion of fire, and you take fire damage while in it, when you escape the fire you continue to take some small damage on a period. The period has a duration based on how long you were in the fire.
Flare GrenadeIncendiary +
DiscombobulatorCauses fire in a small area which jumps to nearby players, props and bodies. Players caught in it will take small damage (between 5 and 15) over a short time, bodies that get caught get burnt, but only slightly. The burning of the bodies erases (pick 1 or 2) DNA, player name, last words.