Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 12:51:27 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Invisible rooms?
Pages: [1]
Author Topic: Invisible rooms?  (Read 5585 times)
Nathan
Poster

Posts: 3


« on: November 19, 2010, 09:02:22 PM »

Whenever I'm in spectate mode rooms which the person being spectated hasn't yet entered but can be seen from the outside appear as blank, I tried several things, but nobody could help me. I believe it wasn't from the start.

Tia,

Nathan
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #1 on: November 19, 2010, 10:29:25 PM »

1) Is the server a vanilla server (No addons, doesn't have a * after the gamemode name when you type status in console or view the server with right clicking on it's name)
2) Screenshots would help explain.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #2 on: November 19, 2010, 11:09:38 PM »

I think he means like when you look into a door and its just black when your specing someone. Ive seen it to.
Im thinking it has something to do with area portals, but i never understood them, so im not sure.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #3 on: November 20, 2010, 12:30:27 AM »

It's because of area portals. Nothing you can do about it. Silly source engine.

Just grab some bottles and stick them in girls...
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #4 on: November 20, 2010, 12:59:43 AM »

Area portals are a good thing.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #5 on: November 20, 2010, 07:54:04 AM »

Yes, it stops from rendering the whole map at once which could equal but rape for some computers.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Nathan
Poster

Posts: 3


« Reply #6 on: November 20, 2010, 02:05:25 PM »

So you can't turn it off? And yes, that's what I mean, good example is the light house.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #7 on: November 20, 2010, 04:23:10 PM »

aka, dm_island17.

And i thought this was just limited to me! Guess my graphics card isn't so fail after all.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Nathan
Poster

Posts: 3


« Reply #8 on: November 20, 2010, 05:22:38 PM »

Yeah, I know it's not the name of the map. But it's really easy to see it with the lighthouse. And no, it isn't your GPU as I possess one of the latest high-end cards ;)
« Last Edit: November 21, 2010, 03:58:48 PM by Nathan »
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #9 on: November 21, 2010, 12:03:27 AM »

It happens on all the cs:S maps.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
JoTheShmo
Poster

Posts: 214



« Reply #10 on: November 21, 2010, 04:41:24 AM »

There is an easy fix which is to set the spectator's position to the spectatee's position in think.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #11 on: November 21, 2010, 09:10:26 AM »

There is an easy fix which is to set the spectator's position to the spectatee's position in think.

It's just that you'd think the engine would do this properly.

Oh well, presumably I can just parent the spectator player to the spectatee. I'll put it on my list.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #12 on: November 21, 2010, 09:50:20 AM »

Even in first person spectate it still does this, kinda kool really.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Invisible rooms? « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 17 queries.