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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: 2 body management suggestions
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Author Topic: 2 body management suggestions  (Read 5948 times)
Raneman
Poster

Posts: 219

Shitposter


« on: October 31, 2010, 06:21:12 PM »

I suggest we use holsters for body management.

Primary fire:
Problem:
If I make the magneto stick powerful enough to carry bodies by their arms/legs without them falling constantly because of lag, then the magneto can also be used to sling those bodies great distances, which is exploitable and bad.

Solution: Primary fire picks up a body, and slings it over your back. You can't use anything but holsters while you do this. The body loses it's physical properties while it's picked up, so no matter how hard you swing around wildly, nothing will happen. Clicking again will gently lay it down.

Secondary fire:
Problem: It's hard to tell detectives where to find a body on a lot of maps, and a lot of them are too stupid to listen anyway.
Solution: Secondary fire "marks" a body, and it'll let all detectives know where the body is. Marking lasts for 1 minute, is loud, and takes several seconds to complete, giving the traitors plenty of time to kill the marker. Only 1 body can be marked by 1 person at a time, and if the person who marked the body dies the mark disappears.
« Last Edit: October 31, 2010, 06:22:49 PM by Raneman »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: October 31, 2010, 07:42:40 PM »

I have considered at some length a similar idea for carrying bodies, though it included every item you might carry. The problem is that you might move to a location where the body cannot be dropped. Fine, you might say, then you can't drop it there. But what if you die in such a location?
Redcow
Poster

Posts: 87


« Reply #2 on: October 31, 2010, 09:59:32 PM »

This would cause issues on maps that require your magneto sticks to push props.

Like Dm_Richland with the shelves.
Raneman
Poster

Posts: 219

Shitposter


« Reply #3 on: November 02, 2010, 09:34:11 PM »

You would still have the Magneto stick. Also, BKU, it would just be dropped right on top of yours, at ground level, which shouldn't cause too much of a hassle. There aren't many places where 1 body would fit but not 2.
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #4 on: November 03, 2010, 12:59:44 AM »

People don't collide with ragdolls, correct?
If there was a way to spawn the ragdoll with the same orientation/model of the player (plus a little velocity to push it forward), it would fit no matter what.

In other words, spawn the ragdoll as a duplicate of the carrier.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #5 on: November 03, 2010, 08:20:57 AM »

Hmm, it wouldn't work for props, but since we're only talking about ragdolls in this case it does seem like a manageable solution.

However, the whole body slinging issue should be solved in v19, and you can carry corpses by their limbs again. This alternative solution won't be necessary unless new problems turn up in the current carrying method.
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