Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 10:01:27 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: DNA scans from Unidentified corpses
Pages: [1]
Author Topic: DNA scans from Unidentified corpses  (Read 3741 times)
Copper :D
Poster

Posts: 22



« on: October 10, 2010, 06:55:55 AM »

A recent patch has made it necessary to Identify a corpse before gathering a DNA sample, though I may wish to scan a body without revealing that I know a player has been killed. Scanning an unidentified body will allow me to track the killer without him being aware that he's actually being tracked and at the same time giving me an advantage by making remaining Traitors think that I'm not aware of who they are when there are only a few players left.

In essence, it helps players identify traitors without them knowing about it.


What I'm suggesting is that the patch change is undone.
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #1 on: October 10, 2010, 07:07:37 AM »

And also will get traitors saying "RDM RDM RDM" since dna scans don't show in the round report, and the detective shouldn't need to hide bodies.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #2 on: October 10, 2010, 07:35:02 AM »

I'll explain to this to them with a deagle to the head. Then they can officially complain about RDM. J/k, or knowing me, maybe I'm not. ;D



Anyways though, I like to secretly do stuff, and I support the change to be undone. I'm sure the defense is YADA YADA detectives need to help innocents, they need to check bodies. So you're telling me when I'm the detective, my play style has to be forced? That's basically what this does, even further. I think we should have a choice on how to play the detective, and if we wanna solo the stuff up, and get the traitors, then hell yea. I mean there's pros and cons to both.

Check bodies, and give information out loud. Storm the traitors, using the innocents, and gain trust, while solving the case.

Then maybe I wanna not check 'every' body, and be a sneaky detective. Slowly, but surely 1 by 1 getting the traitors.

That's all I have to say, it's really not the strongest support, but I tried. I just really oppose forcing the game play style for the detective, since a lot of you seem vigilante on the fact the detective needs to do his job one way. Which is checking bodies.

Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: October 10, 2010, 09:02:54 AM »

I don't think the "forced playstyle" argument is a strong one. Any class/role in a game will push you into a certain role. What if you want to be Duke Nukem as a Traitor? You'll get killed very quickly because you're outnumbered. Yet I don't think any of us complain that we are not able to play in our preferred Duke-style as Traitor.

The reason I don't want Detectives to be able to sample corpses without the Traitors knowing comes from the fundamental design of the game. The Traitors are greatly outnumbered, but they hold all the cards. That's their role in the game. They have all the information, where innocent players have very little. The innocent players are the ones who always have to question whether what they think is true, is in fact (still) true. Detectives still do, they just have more tools to gather accurate information. Allowing sampling of un-id'd corpses breaks that structure quite fundamentally. Suddenly Traitors have to question at all times whether someone who is coming at them might have scanned a corpse, etc. I think you get my point.
Copper :D
Poster

Posts: 22



« Reply #4 on: October 10, 2010, 09:05:10 AM »

That's a point, I suppose traitors need to be protected from surprise attacks
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: DNA scans from Unidentified corpses « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 18 queries.