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						| Redcow 
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								|  | «  on: October 09, 2010, 09:52:19 PM » |  | 
 
 Finished my 4th TTT map.  Current lineup I've created: ttt_shippingcenter, ttt_digdown, ttt_concentration, *new* ttt_cloverfield This is beta 1 of the map.  Hope you guys enjoy. Download: http://www.garrysmod.org/downloads/?a=view&id=111626 ~~~ Pictures:       |  
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								| « Last Edit: October 09, 2010, 09:55:57 PM by Redcow » | 
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						| Mr. Gash 
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								Posts: 382
								
								  
								www.nonerdsjustgeeks.com
								
								
								
								
								
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								|  | « Reply #1 on: October 09, 2010, 10:49:50 PM » |  | 
 
 Looks good, but also looks like it's meant for zombie survival then ttt.
 But then again I'm the guy who put peach's castle on a ttt server.
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						| Fuffe 
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								Posts: 128
								
								  
								Crummycradle was a mistake
								
								
								
								
								
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								|  | « Reply #2 on: October 09, 2010, 11:57:01 PM » |  | 
 
 I can see the newton launcher being useful when innocents walk across that big beam. Nice work! |  
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						| Charles445 
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								Posts: 2338
								
								  
								I LOVE THIS AVATAR
								
								
								
								
								
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								|  | « Reply #3 on: October 10, 2010, 12:44:21 AM » |  | 
 
 fuck yes |  
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 del>Ok, so Bad King, you are just going to wait for Garry to fix?What an idiotic thing to ask. Dammit weed.
 
 Bookcases, Bookcases Everywhere |  |  | 
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						| EpicBox 
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								Posts: 165
								
								  
								ZE EPIC BAWKZ IZ CUMING FOR YA.
								
								
								
								
								
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								|  | « Reply #4 on: October 10, 2010, 03:32:10 AM » |  | 
 
 Good job bro.Totally awesome.
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 There's 3 things I hate: <br />People that hates people.<br />People that hates the haters.<br />And people that hates the haters of the haters. |  |  | 
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						| LeftHandedMoth 
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								Posts: 36
								
								  
								Minister of Umbrellas.
								
								
								
								
								
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								|  | « Reply #5 on: October 10, 2010, 01:18:08 PM » |  | 
 
 YESSSSSSSSSSS.I'm definately downloading.
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 Dude you mumble a lot.
 Fuck you.
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						| Fuffe 
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								Posts: 128
								
								  
								Crummycradle was a mistake
								
								
								
								
								
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								|  | « Reply #6 on: October 10, 2010, 03:44:08 PM » |  | 
 
 I tested it out and I have to say it's a good looking map with several ways to flee for traitors. However I'm not sure if I like that the bodies of the players who fall down get teleported to a bin on the roof. |  
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						| C.Mong 
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								Posts: 280
								
								  
								DNR Owner
								
								
								
								
								
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								|  | « Reply #7 on: October 10, 2010, 04:42:09 PM » |  | 
 
 Put it up on DNR, very much looking forward to playing it. =) |  
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						| Redcow 
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 Posts: 87
 
 
 
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								|  | « Reply #8 on: October 10, 2010, 10:26:26 PM » |  | 
 
 I tested it out and I have to say it's a good looking map with several ways to flee for traitors. However I'm not sure if I like that the bodies of the players who fall down get teleported to a bin on the roof.
 Well I found it only fair.  Most people would agree that it's a better feature because binoculars are useless down in a black pit, and people I suspect will be dumped or get shoved a lot on this map. It's similar to dm_island, bodies aren't lost but only teleported |  
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						| that guy 
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								|  | « Reply #9 on: October 10, 2010, 10:48:07 PM » |  | 
 
 Well I found it only fair.  Most people would agree that it's a better feature because binoculars are useless down in a black pit, and people I suspect will be dumped or get shoved a lot on this map.
 It's similar to dm_island, bodies aren't lost but only teleported
 
 It seems bad for traitors hiding their tracks though, because an innocent could easily camp that bin and Id any body that a traitor has dropped. I would prefer if you had 4 or 5 bins located around the map where the body goes to a random one. |  
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 I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
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						| Citizen_001 
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								Male_07
								
								
								
								
								
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								|  | « Reply #10 on: October 10, 2010, 10:52:30 PM » |  | 
 
 It seems bad for traitors hiding their tracks though, because an innocent could easily camp that bin and Id any body that a traitor has dropped. I would prefer if you had 4 or 5 bins located around the map where the body goes to a random one.
 I don't see the point for it at all. The only info that is useful is who died. The location and way they died are pretty much always insignificant in this case. You could gather this much from an "Alive check." |  
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 1200+ hours in Source SDK, and the Source engine is still a mystery. The first time you see him he comes onto you so hard.[/quote]
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						| that guy 
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								|  | « Reply #11 on: October 10, 2010, 10:56:25 PM » |  | 
 
 Good point, I just say remove teleporting alltogether if a traitor is competent enough to throw the body off the ledge then good for him. |  
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 I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
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						| Darkebrz 
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 Posts: 189
 
 
 
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								|  | « Reply #12 on: October 10, 2010, 11:21:54 PM » |  | 
 
 Getting rid of a body and its info is the point of the flaregun, so a teleport somewhere for the bodies is always good. |  
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						| Redcow 
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 Posts: 87
 
 
 
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								|  | « Reply #13 on: October 11, 2010, 02:19:01 AM » |  | 
 
 Yesterday there were 300 downloads via toybox.
 Today at this minute there are 1325 downloads.
 
 Theres about a download every two minutes it seems like.  Though 1300ish may not seem like a lot compared to the 20k downloads, it's pretty sweet to see!
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						| Mr. Gash 
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								Posts: 382
								
								  
								www.nonerdsjustgeeks.com
								
								
								
								
								
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								|  | « Reply #14 on: October 11, 2010, 02:34:28 AM » |  | 
 
 FTP won't send the map file onto nnjg's ttt...
 :(
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						| Remscar 
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								|  | « Reply #15 on: October 12, 2010, 10:16:03 PM » |  | 
 
 Does anyone get Model errors when playing on this map?I have CSS and all the HL2's plus TF2...
 
 I will try to reinstall GMOD, i will get back to you with my results.
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						| Firespray 
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								Posts: 1447
								
								  
								:-(
								
								
								
								
								
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								|  | « Reply #16 on: October 12, 2010, 11:11:36 PM » |  | 
 
 Played the map yesterday, it is pretty good.  Didn't see any problems with it so far. |  
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 Z3RO: Tanners sister isnt bad looking :vFirespray: New sig
 Z3RO: noooo
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						| C.Mong 
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								Posts: 280
								
								  
								DNR Owner
								
								
								
								
								
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								|  | « Reply #17 on: October 13, 2010, 01:20:19 AM » |  | 
 
 Only issue I have is the giant billboard for TNS.Otherwise, great map.
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						| Major Binkx 
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 Posts: 20
 
 
 
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								|  | « Reply #18 on: October 17, 2010, 07:37:05 AM » |  | 
 
 Can't get enough of this map! Only problem I have seen are that many people die falling from the long ladder, but thats just player error!  Keep up the good work! |  
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						| Meta-Stick 
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								Posts: 481
								
								  
								it contains, a daisy box
								
								
								
								
								
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								|  | « Reply #19 on: October 17, 2010, 12:19:45 PM » |  | 
 
 Btw I played this a couple times. It's one of my favorite maps now. Just thought I'd give you props. |  
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 Just grab some bottles and stick them in girls...
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