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November 23, 2024, 01:34:18 AM
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Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
More Detective/Traitor ideas
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Topic: More Detective/Traitor ideas (Read 5269 times)
Ovvenchips
Poster
Posts: 37
«
on:
October 06, 2010, 07:07:05 AM »
hmmm, i know not very many of these are succesful, but its worth a shot. If its been said before, feel free to call me a retard ;)
Detective: Running shoes. Short bursts of sprint to get away when you need to DNA in peace. Obviously limited so not too much running
Traitor: Chocolate gun: hey, what about a gun with a healthy message? When shot this would slow a player down and bring them down 5 health for about five minutes, only about 2 shots... but can keep pesky people who follow you as traitor away.
Constructive (or not constructive) critisism appreciated :D
*why1000 makes loud tapping noises
TheNakedDragon: errr Why, what are you doing? XD
Insanitosis: furious, furious masterbation.
'The History of England is emphatically the history of progress' - MACAULAY, Lord (1800-1859)
Rectal Exambot
Poster
Posts: 166
«
Reply #1 on:
October 06, 2010, 10:34:41 AM »
Running Shoes? I don't like something as game changing as that being added now.
Chocolate Gun? I uh.... I'll let someone else cover that, as I am too stupefied to respond
Handy_man
Poster
Posts: 308
SNG community admin
«
Reply #2 on:
October 06, 2010, 12:29:12 PM »
chocolate gun... ok so i am a traitor i got my knife, flare gun, bombs, body armor & a chocolate gun point out the object that is out of the ordinary.
[b]
Sky-netgaming.com
DemiGod
Build Tester
Posts: 1289
Nimble as a pregnant cow
«
Reply #3 on:
October 06, 2010, 12:58:21 PM »
Why not just make the running shoes usable by traitors as well?
Quote from: Weighted Companion Cube on April 13, 2010, 12:25:53 AM
I hate all of you
Quote from: Pastor on July 09, 2010, 01:26:57 AM
Nah, more like demigod isn't self centered and he is legality cool guy.
Meta-Stick
Poster
Posts: 481
it contains, a daisy box
«
Reply #4 on:
October 06, 2010, 02:44:34 PM »
I always thought it would be nice if traitors could buy a passive move speed increase. It would be so very slight, like if you were running neck to neck with a traitor, he would only slowly pull ahead of you.
EDIT: Or, I don't know if it has been suggested, but maybe some kind of foot gear, or special shoes to dampen, or nullify foot sounds when running?
EDIT2: Second thought, this doesn't need to be turned into modern warfare 2. ): I'm a bad person.
«
Last Edit: October 06, 2010, 02:47:56 PM by Meta-Stick
»
Quote from: GlobalEnjoi on
Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #5 on:
October 06, 2010, 03:48:36 PM »
I'm not necessarily against speed increases, but traitors can't have a passive increase, it would be too easy to spot
("but it's only a little", yes, but people are going to get that good at spotting it). Wouldn't matter if it was for Detectives, of course.
Ovvenchips
Poster
Posts: 37
«
Reply #6 on:
October 06, 2010, 05:43:23 PM »
Hmmm, lol handy... the flare gun? anyways it doesnt have to be called the chocolate gun lol,... could be a muscle restrainer, or something fancy like that, maybe you have to get close and plant it on them without them realising? and for the running shoes thing... , i dont think its SUCH an advantage, i mean, you don't have to give them a huge amount and it could rechare very slowly. I just think it would be something else that detectives could buy, rather than just health stations all the time. Because its just getting repetitive now. Detective=Health
*why1000 makes loud tapping noises
TheNakedDragon: errr Why, what are you doing? XD
Insanitosis: furious, furious masterbation.
'The History of England is emphatically the history of progress' - MACAULAY, Lord (1800-1859)
Manmax75
Poster
Posts: 254
Programming Guy
«
Reply #7 on:
October 07, 2010, 12:41:51 AM »
lol chocolate gun... :D It would be funny if they acctualy turned into chocolate. Lol i could imagine everyone eating each other :D
Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Silverstream
Poster
Posts: 174
Project Suburb Developer
«
Reply #8 on:
October 07, 2010, 01:51:28 AM »
Quote from: Bad King Urgrain on October 06, 2010, 03:48:36 PM
I'm not necessarily against speed increases, but traitors can't have a passive increase, it would be too easy to spot
("but it's only a little", yes, but people are going to get that good at spotting it). Wouldn't matter if it was for Detectives, of course.
Bind the default Sprint key "Shift" to Sprint ? . Ex: "When the traitor is out of sight, simply sprint when needed". Perhaps a modded sprint bar from HL2 should be present when sprinting is activated and would deplete after "x" seconds. At this point or whenever the player releases the sprint key, the bar begins to regenerate until it hits 100% and then disappears until the next sprint is activated.
If the traitor feels he/she requires a quick getaway from a crime scene, or needs to race to a certain area before an innocent does, it seems quite useful.
Just a thought. I rather enjoy the idea of a passive equipment.
«
Last Edit: October 07, 2010, 01:53:15 AM by Silverstream
»
Mr. Gash
Poster
Posts: 382
www.nonerdsjustgeeks.com
«
Reply #9 on:
October 07, 2010, 02:41:16 AM »
Quote from: Silverstream on October 07, 2010, 01:51:28 AM
Bind the default Sprint key "Shift" to Sprint ? . Ex: "When the traitor is out of sight, simply sprint when needed". Perhaps a modded sprint bar from HL2 should be present when sprinting is activated and would deplete after "x" seconds. At this point or whenever the player releases the sprint key, the bar begins to regenerate until it hits 100% and then disappears until the next sprint is activated.
If the traitor feels he/she requires a quick getaway from a crime scene, or needs to race to a certain area before an innocent does, it seems quite useful.
Just a thought. I rather enjoy the idea of a passive equipment.
What about the traitor voice chat? New players that don't know what they're doing will say "How do I bind a key, what is this console you speak of!?/!/1//1//11"
And replacing another key for a bind in-game would be annoying. People will say it doesn't work when they changed a bind.
Silverstream
Poster
Posts: 174
Project Suburb Developer
«
Reply #10 on:
October 07, 2010, 03:47:30 AM »
Ah, I forgot about the traitor chat bind. Perhaps double or triple tapping the forward movement key "w for me by default" whilst holding another key should enable the sprint. Upon releasing both keys should result in normal movement? Maybe: shift + w?
«
Last Edit: October 07, 2010, 03:48:53 AM by Silverstream
»
Ovvenchips
Poster
Posts: 37
«
Reply #11 on:
October 07, 2010, 02:16:43 PM »
yeah, this is kind of what i was thinking, except for detectives seeing as they only use health stations, but yah... it would work equally well with traitors... still like my chocolate gun idea though XD
*why1000 makes loud tapping noises
TheNakedDragon: errr Why, what are you doing? XD
Insanitosis: furious, furious masterbation.
'The History of England is emphatically the history of progress' - MACAULAY, Lord (1800-1859)
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Trouble in Terrorist Town
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