Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 05:48:50 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_map_settings Change Player Model
Pages: [1]
Author Topic: ttt_map_settings Change Player Model  (Read 4487 times)
PAL-18
Poster

Posts: 36



« on: September 06, 2010, 08:20:47 PM »

How do i get multiple player models to be useable in a map?  I've tried setting multiple ttt_map_settings with plymodel but only the last one is used.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: September 06, 2010, 09:39:46 PM »

Use a logic_case with PickRandom to set a certain model via the appropriate input on ttt_map_settings.
PAL-18
Poster

Posts: 36



« Reply #2 on: September 06, 2010, 11:33:25 PM »

Hmm it doesnt work.  Here's an example of my entity:

{
"origin" "0 0 0"
"Case02" "case02"
"Case01" "case01"
"classname" "logic_case"
"OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,PickRandom,0,-1"
"OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,PickRandom,0,-1"
}

It' still displaying the default TTT player models.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: September 07, 2010, 07:47:48 AM »

The input needs to fire immediately after the entities are created. You can do this using a logic_auto that fires its OnMapSpawn output to the PickRandom input of the logic_case.

I can't tell what your setup is there. It looks like you've set PickRandom as a parameter or something, I don't know.
« Last Edit: September 07, 2010, 07:49:27 AM by Bad King Urgrain »
PAL-18
Poster

Posts: 36



« Reply #4 on: September 08, 2010, 07:29:34 PM »

Models still arent displaying ingame.  Here's the entities i have set:

{
"targetname" "ttt_map_settings"
"origin" "0 0 0"
"cbar_other" "0"
"cbar_doors" "0"
"cbar_buttons" "0"
"angles" "0 0 0"
"classname" "ttt_map_settings"
}
{
"origin" "0 0 0"
"spawnflags" "1"
"classname" "logic_auto"
"OnMapSpawn" "choose_models,PickRandom,,0,-1"
}
{
"origin" "0 0 0"
"targetname" "choose_models"
"Case02" "case02"
"Case01" "case01"
"classname" "logic_case"
"OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,0,-1"
"OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,0,-1"
}
« Last Edit: September 08, 2010, 08:49:00 PM by PAL-18 »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #5 on: September 08, 2010, 08:49:48 PM »

"choose_models,,0,-1"

There's no input specified there.
PAL-18
Poster

Posts: 36



« Reply #6 on: September 09, 2010, 03:54:15 AM »

Edit: Nm, i got it working.

Thanks for the help ;)
« Last Edit: September 10, 2010, 08:56:35 PM by PAL-18 »
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_map_settings Change Player Model « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 17 queries.